The Curse of Green Scabby

chronoplasm

First Post
Some weapons have a curse upon them called the Curse of Green Scabby. When drawn, these weapons summon a monster named Green Scabby whom you must fight. Green Scabby disappears when the weapon is sheathed.
Green Scabby cannot be killed. Whenever Green Scabby is reduced to 0 HP, it returns to its native plane of existance. You still get xp for defeating it.

Green Scabby
Level 1 Lurker XP 100
Small Magical Humanoid
Initiative +4
Senses: +1; low-light vision
HP: 12 Bloodied: 6
AC: 15
Will: 13, Fortitude: 13, Reflex: 13
Speed: 6

Scabby Trick:
At-Will
Target: One Creature
Attack: +6 vs. AC
Hit: 1d6+3, and the targets weapons are put away.
 
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