Reynard
aka Ian Eller
It seems to me that you should market "big" books to players -- the Complete Books -- and little items to DMs. Why?
Well, players like options. people that are perrenial players like lots of options. Whether it is to twink out a single character or come up with a million different possible combination, they like having a whole bunch of stuff at their disposal with which to work. Now, i am not sure whether it is a better idea to go the Complete route -- focused -- or to go a more general route -- PHB, PHB II, etc... -- I am not sure if a) people tend to play the same type of character and if they do, b) it means they wouldn't buy a book with only 1/4 of the info directed at their particular choice/niche.
Perennial DM's on the other hand tend to be the sorts of people that are perfectly capable of making up their own settings, adventures and house rules. But what they really need it items that reduce their workload -- particularly in the areas of DMing that the individual isn't so fond of, which is different for everyone -- so they have more time to do the things they like to do. If a DM hates working up stat blocks but loves designing adventures, a box of Encounter Cards or a slim book of "CR 5 Abyssal Encounters" or somesuch is going to be a godsend. Same goes for maps, adventure locales, towns, and the like. The problem is, of course, that you don't know what DMs don't like doing and why they do like doing. Even if you have the money to burn to experiment with different kinds of products to see what sells the best, there's no garauntee that it is going to stay that way (especially if you end up providing enough of one type of product to fill the need).
All in all, it appears to me that the current model makes a lot of sense. Players are as likely to buy Stormwrack or Lords of Madness as a DM because there are PrCs, feats and such in them. DM's are as likely to buy the Complete books because they, too, use those resources and in addition each of those books has ready made NPCs, organizations and other DM friendly stuff. Ultimately, only adventures and related items are "DM only" and I think WotC would be better served to produce free PDF adventures on their website that references the newest, coolest book. I mean, if the free adventure related to Dragon Magic is just badass, and makes me want to run it for my group, I am much more likely to get off the fence on that particular product and go get it.
On Minis and Randomness: The idea that selling minis in prepackaged sets of whatever, as opposed to randomly, somehow helping sales just doesn't make any sense. I want 8 orcs. If I can buy 8 orcs, you made 1 sale. If I can only buy a box that may or may not have any orcs in it, you probably made 4 or 6 sales by the time I either get my 8 orcs (or approximations thereof) or give up. And chances are, i got a few other minis that I want duplicates of, as well. It is fine to say that one doesn't like the fact that the minis are random -- it irritated me before I decided to drop the minis and battlemat, too -- but saying it is a bad business model is just silly. Oh, and I think people are way overestimationg the importance of the RPGers on the DDM market. First off, only a DM needs a lot of minis (see above). Secondly, when I was origins I saw a whole lot of 14 year old kids sending warbands at each other that couldn't be bothered to roll up an actual character and sit around for 6 hours for one fight if their life depended on it.
Well, players like options. people that are perrenial players like lots of options. Whether it is to twink out a single character or come up with a million different possible combination, they like having a whole bunch of stuff at their disposal with which to work. Now, i am not sure whether it is a better idea to go the Complete route -- focused -- or to go a more general route -- PHB, PHB II, etc... -- I am not sure if a) people tend to play the same type of character and if they do, b) it means they wouldn't buy a book with only 1/4 of the info directed at their particular choice/niche.
Perennial DM's on the other hand tend to be the sorts of people that are perfectly capable of making up their own settings, adventures and house rules. But what they really need it items that reduce their workload -- particularly in the areas of DMing that the individual isn't so fond of, which is different for everyone -- so they have more time to do the things they like to do. If a DM hates working up stat blocks but loves designing adventures, a box of Encounter Cards or a slim book of "CR 5 Abyssal Encounters" or somesuch is going to be a godsend. Same goes for maps, adventure locales, towns, and the like. The problem is, of course, that you don't know what DMs don't like doing and why they do like doing. Even if you have the money to burn to experiment with different kinds of products to see what sells the best, there's no garauntee that it is going to stay that way (especially if you end up providing enough of one type of product to fill the need).
All in all, it appears to me that the current model makes a lot of sense. Players are as likely to buy Stormwrack or Lords of Madness as a DM because there are PrCs, feats and such in them. DM's are as likely to buy the Complete books because they, too, use those resources and in addition each of those books has ready made NPCs, organizations and other DM friendly stuff. Ultimately, only adventures and related items are "DM only" and I think WotC would be better served to produce free PDF adventures on their website that references the newest, coolest book. I mean, if the free adventure related to Dragon Magic is just badass, and makes me want to run it for my group, I am much more likely to get off the fence on that particular product and go get it.
On Minis and Randomness: The idea that selling minis in prepackaged sets of whatever, as opposed to randomly, somehow helping sales just doesn't make any sense. I want 8 orcs. If I can buy 8 orcs, you made 1 sale. If I can only buy a box that may or may not have any orcs in it, you probably made 4 or 6 sales by the time I either get my 8 orcs (or approximations thereof) or give up. And chances are, i got a few other minis that I want duplicates of, as well. It is fine to say that one doesn't like the fact that the minis are random -- it irritated me before I decided to drop the minis and battlemat, too -- but saying it is a bad business model is just silly. Oh, and I think people are way overestimationg the importance of the RPGers on the DDM market. First off, only a DM needs a lot of minis (see above). Secondly, when I was origins I saw a whole lot of 14 year old kids sending warbands at each other that couldn't be bothered to roll up an actual character and sit around for 6 hours for one fight if their life depended on it.