it bothers me that none of these are actually good examples of metagaming.
They all look like examples of players using out-of-character knowledge to make in-character decisions.it bothers me that none of these are actually good examples of metagaming.
Except they’re all things the characters could easily know.They all look like examples of players using out-of-character knowledge to make in-character decisions.
Panel 1. The PC might know about trolls' weakness to fire. They might not. Has that character encountered or heard about trolls' weakness to fire? First-level character on their first adventure? Not likely. Tenth-level character on their 100th adventure? Yeah, quite likely.Except they’re all things the characters could easily know.
Really?They all look like examples of players using out-of-character knowledge to make in-character decisions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.