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The D&D We Played in 2022
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<blockquote data-quote="Audiomancer" data-source="post: 8875918" data-attributes="member: 6881997"><p>2022 was the year I made the switch to online gaming. The in-person group that I played with disbanded in late 2019 due to real-life demands, and as of a year ago, the gaming stores in my area had not resumed in-person sessions. So I got crash courses in DnDBeyound, Roll20, Discord, and now FoundryVTT.</p><p></p><p>My groups included:</p><p></p><p>1. A group playing a campaign of classic 80s modules, converted to 5E. When I joined, they had just finished Palace of the Silver Princess, and were Level 5. We are now running through the G1-3 series, and just hit Level 10.</p><p></p><p>2. A group playing a homebrew campaign by a DM who was preparing to go professional. When I joined, I was unaware that most of the other players lived in Europe. The DM was Lithuanian (living in Norway); two players were in Greece, one in the UK, and one in The Netherlands. I was one of two players in the US. This was a mini-campaign, expected to last 2-3 months, but we ended up playing from March until late June.</p><p></p><p>3. A series of one-shots, with a new DM who wanted practice learning to run the game. This only lasted about a month, since the DM got a new job and had less time for D&D.</p><p></p><p>4. A player from Group 2 invited me to join a group they were DMing for. This DM usually has 2 or 3 campaigns running simultaneously. This group played a) a campaign using the Midgard setting, which inspired me to buy a bunch of Kobold Press books: b) an abbreviated Star Wars campaign using the SW5E rules; and c) a second Midgard campaign, with a pirates-and-firearms theme, which is still ongoing.</p><p></p><p>So I’m starting 2023 with two ongoing games every week. I’ve also just moved to a new state, in order to be closer to my family. One of my goals for 2023 (or 2024) is to recruit enough family members to D&D that we can have our own campaign (and eventually introduce the game to my nieces and nephews, when they’re old enough).</p></blockquote><p></p>
[QUOTE="Audiomancer, post: 8875918, member: 6881997"] 2022 was the year I made the switch to online gaming. The in-person group that I played with disbanded in late 2019 due to real-life demands, and as of a year ago, the gaming stores in my area had not resumed in-person sessions. So I got crash courses in DnDBeyound, Roll20, Discord, and now FoundryVTT. My groups included: 1. A group playing a campaign of classic 80s modules, converted to 5E. When I joined, they had just finished Palace of the Silver Princess, and were Level 5. We are now running through the G1-3 series, and just hit Level 10. 2. A group playing a homebrew campaign by a DM who was preparing to go professional. When I joined, I was unaware that most of the other players lived in Europe. The DM was Lithuanian (living in Norway); two players were in Greece, one in the UK, and one in The Netherlands. I was one of two players in the US. This was a mini-campaign, expected to last 2-3 months, but we ended up playing from March until late June. 3. A series of one-shots, with a new DM who wanted practice learning to run the game. This only lasted about a month, since the DM got a new job and had less time for D&D. 4. A player from Group 2 invited me to join a group they were DMing for. This DM usually has 2 or 3 campaigns running simultaneously. This group played a) a campaign using the Midgard setting, which inspired me to buy a bunch of Kobold Press books: b) an abbreviated Star Wars campaign using the SW5E rules; and c) a second Midgard campaign, with a pirates-and-firearms theme, which is still ongoing. So I’m starting 2023 with two ongoing games every week. I’ve also just moved to a new state, in order to be closer to my family. One of my goals for 2023 (or 2024) is to recruit enough family members to D&D that we can have our own campaign (and eventually introduce the game to my nieces and nephews, when they’re old enough). [/QUOTE]
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