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The dark elf +2EL, The satyr +2EL but....
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<blockquote data-quote="Camarath" data-source="post: 1085027" data-attributes="member: 11987"><p>I do not think the stats in and of themselves are good enough for a +1. If it was a +6 to Str then it would be worth it. But a +2 dex, con, int, wis, cha just is not good enough.</p><p> It is only 5 points. If it was 10 or more it would be worth +2 but DR 5 is IMO only worth a +1.</p><p> A +4 Natural Armor is more powerful than SR? I don't agree with that. Armor bonuses are easy to come by but a good SR can almost only be had by taking a Race or class with SR. With the ability adjustments I would say I is worth a +1 (so +2 so far).</p><p> I agree. It is a weak attack. But the pipes could still be a threat at their base DC of 10+ Cha mod so if you allow them I think they should be worth +1 (so total +3 with pipes).</p><p> I think these two sets of abilities are worth only a little more than any base race's abilities so I would not give them a LA.</p><p> I think he Satyr is a strong LA +2 with out the pipes. It is too weak IMO to be a +3 LA with out the pipes. With them it should be LA +3.</p><p></p><p>Half-Dragon</p><p>Might Gain Flight if Large+</p><p>Natural armor improves by +4</p><p>2 Claw attacks 1 Bite attack</p><p>Breath Weapon: 6d8 1/d (with Natural Armor and Attacks LA+1)</p><p>Immunity to sleep and paralysis effects and one Elemental Immunity (LA +1)</p><p>Str +8, Con +2, Int +2, Cha +2. (LA+1)</p><p>Total LA+3 (also gains base creature abilities)</p><p></p><p>This looks a good bit stronger than the Satyr to me. The pipes would add the untility to balance them out IMO.</p><p></p><p>Half-fiend</p><p>Gains Flight (LA at least +1)</p><p>Natural armor improves by +1 </p><p>2 Claw attacks 1 Bite attack</p><p>Smite Good 1/d</p><p>Spell-Like Abilities</p><p>Darkvision 60 feet.</p><p>Immunity to poison and Resistance to acid 10, cold 10, electricity 10, and fire 10. (LA+1)</p><p>Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more) (LA+1)</p><p>A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p>Spell resistance equal to creature’s HD + 10 (maximum 35) (LA+1)</p><p>Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2 (maybe worth another LA)</p><p>Total LA+4 (also gains base creature abilities)</p><p></p><p>This looks a lot stronger than the Satyr even with the pipes.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1085027, member: 11987"] I do not think the stats in and of themselves are good enough for a +1. If it was a +6 to Str then it would be worth it. But a +2 dex, con, int, wis, cha just is not good enough. It is only 5 points. If it was 10 or more it would be worth +2 but DR 5 is IMO only worth a +1. A +4 Natural Armor is more powerful than SR? I don't agree with that. Armor bonuses are easy to come by but a good SR can almost only be had by taking a Race or class with SR. With the ability adjustments I would say I is worth a +1 (so +2 so far). I agree. It is a weak attack. But the pipes could still be a threat at their base DC of 10+ Cha mod so if you allow them I think they should be worth +1 (so total +3 with pipes). I think these two sets of abilities are worth only a little more than any base race's abilities so I would not give them a LA. I think he Satyr is a strong LA +2 with out the pipes. It is too weak IMO to be a +3 LA with out the pipes. With them it should be LA +3. Half-Dragon Might Gain Flight if Large+ Natural armor improves by +4 2 Claw attacks 1 Bite attack Breath Weapon: 6d8 1/d (with Natural Armor and Attacks LA+1) Immunity to sleep and paralysis effects and one Elemental Immunity (LA +1) Str +8, Con +2, Int +2, Cha +2. (LA+1) Total LA+3 (also gains base creature abilities) This looks a good bit stronger than the Satyr to me. The pipes would add the untility to balance them out IMO. Half-fiend Gains Flight (LA at least +1) Natural armor improves by +1 2 Claw attacks 1 Bite attack Smite Good 1/d Spell-Like Abilities Darkvision 60 feet. Immunity to poison and Resistance to acid 10, cold 10, electricity 10, and fire 10. (LA+1) Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more) (LA+1) A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Spell resistance equal to creature’s HD + 10 (maximum 35) (LA+1) Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2 (maybe worth another LA) Total LA+4 (also gains base creature abilities) This looks a lot stronger than the Satyr even with the pipes. [/QUOTE]
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