andrew_kenrick
Community Supporter
Welcome to the Dark Messiah Rising, a story hour of prophecy, destiny, apocalypse and high adventure!
This campaign story hour leaps in to the game mid-way through – the game is run online once a week, which makes it quite slow but very in depth, and has been running like this for a little over a year now. Before that we played in real life, face to face, for a year before most of us graduated university and drifted away.
The party are unofficially and out of character known as the nature boys – officially they have no name, as yet – for they are comprised mainly of ranger/druid types and are in the service of the Council of Rahana, the NG goddess of the woodlands. The year we gamed in real life climaxed with the head of the Council of Rahana attempting to pull one over his goddess and steal her power from her. After being exposed by the party, Rahana herself showed up and some major smackdown was laid. The heroes remain in rather high favour with her Church now and have been marked as ‘chosen’ ever since.
Since starting gaming online, the focus of the game has been the group’s journey to the ruined city of Murkady where several of the Church of Rahana’s greatest warriors are being held captive by forces loyal to the Dark Messiah, the great Lord of the Void whose rise is prophesised to bring about the destruction of the heavens and the fall of heaven. Understandably, the party is eager to prevent this, but for now they will settle for releasing the prisoners of Murkady.
Here is a summary of the party members. When the story hour begins they are all in the 10th – 12th level range.
Aramil Meliamne (NG eastern elf cleric of Rahana/divine disciple) - a wandering elven cleric of Rahana, goddess of nature, who has been with the party since their second adventure. A dedicated and devout priest, Aramil burns with anger and a thirst for vengeance against his nemesis - the cleric of Horak, Morgala, who slew his family and burnt down his village. He has encountered her recently, a shock for he thought she was dead, and this has renewed his quest to bring her down.
Ertai (CG human illusionist) – the most recent PC to join the party, first appearing – literally – in the first session detailed. Held captive for many weeks by Errowin, Ertai seizes on the opportunity to escape his grasps and seek refuge with the party. Once released from Errowin’s slave ring, his potency as an ally becomes all too clear.
Fervil Tirnarnen (NG wyld gnome druid) - a kindly and down to earth type, Fervil is the only member of the original (and we're talking first session here) party still adventuring. Resourceful and crafty, and with a strange penchant for flame strike, Fervil is renowned for his superhuman resources of strength which first appeared when he wrestled an earth elemental to the ground.
Fyanilin (CE tiefling/halfling rogue/shadowdancer) – a carefree and chaotic fiend-blooded halfling, Fyanilin joined the party after rescuing Waldair from the dungeons of the Warlock of Maan. Unbeknownst to the rest of the party, he is a servant and spy for their nemesis, Lord Errowin, planted to watch over them when they were out of his sight. As is about to become apparent, his treachery is not absolute and their exists the hope of redemption.
Gwylith (N dryad ranger) - until a little while ago Gwyl was a happy go lucky male human ranger with a vicious streak. Assigned to help guide the party on their quest he barely lasted a day before he was crushed to death by a falling tree. Reincarnated days later by Fervil in a ritual which went awry, binding his soul with the party's recently acquired magic acorn and forming him into a dryad. Needless to say it has taken some getting used to.
Heb (NG half-elf? ranger/horizon walker) - the mysterious half-elf, if that is what he truly joined the party at the behest of the Council of Rahana, assigned to lead a group of rangers by Yanath Tiraban, leader of the Order of Leaf and Thorn. A skilled woodsman, Heb is rarely seen unless he wishes it. He also spends more time in conversation with his horse than with the others, except when reprimanding them.
Marenon (CG eastern elf ranger) – another of Heb’s rangers and, along with Gwylith, one of the party’s ranged support fighters, excelling with his bow. Quick witted, if a little sarcastic, Marenon is nonetheless a much valued warrior.
Niltsiar (NE western elf conjuror) – one of the most recent additions to the party, Niltsiar was sent by the Mage’s School of Querrilaine to study the magic acorn bound to Gwylith. In combat he is a valued ally, but out of combat he is exceptionally arrogant, haughty and rude.
Owyn Nailo (half-elf ranger/Templar of the Leaf & Thorn) - Owyn joined the party a third of the way into their first year on his quest for his father, who he has never met before. He was in for something of a shock recently when it turned out his father was the head of Rahana's templars, the Order of Leaf and Thorn. Until recently he wielded an intelligent sword possessed by the spirit of a vile devil, although he has managed to lose both it, and his reputation for being the party’s charm magnet. Owyn is staunchly, perhaps blindly, loyal to Aramil and is the group’s main frontline fighter, to his chagrin.
Waldair D'Spyre (CN human ranger/bard) - an extravagant rogue with a taste for women and adventure, Yanath instructed the party meet up with him in Vuul to act as a guide across the Archian Plains. At first he was a little unreliable, with a habit of getting them into trouble, rather than out, but his uses are becoming apparent as he has a quick tongue and a brave heart.
When the story hour picks up the party are a mere 12 days ride from the gates of Murkady, but one of their allies has just been unmasked as their greatest foe – Lord Errowin of Murkady, Champion of the Dark Messiah.
This campaign story hour leaps in to the game mid-way through – the game is run online once a week, which makes it quite slow but very in depth, and has been running like this for a little over a year now. Before that we played in real life, face to face, for a year before most of us graduated university and drifted away.
The party are unofficially and out of character known as the nature boys – officially they have no name, as yet – for they are comprised mainly of ranger/druid types and are in the service of the Council of Rahana, the NG goddess of the woodlands. The year we gamed in real life climaxed with the head of the Council of Rahana attempting to pull one over his goddess and steal her power from her. After being exposed by the party, Rahana herself showed up and some major smackdown was laid. The heroes remain in rather high favour with her Church now and have been marked as ‘chosen’ ever since.
Since starting gaming online, the focus of the game has been the group’s journey to the ruined city of Murkady where several of the Church of Rahana’s greatest warriors are being held captive by forces loyal to the Dark Messiah, the great Lord of the Void whose rise is prophesised to bring about the destruction of the heavens and the fall of heaven. Understandably, the party is eager to prevent this, but for now they will settle for releasing the prisoners of Murkady.
Here is a summary of the party members. When the story hour begins they are all in the 10th – 12th level range.
Aramil Meliamne (NG eastern elf cleric of Rahana/divine disciple) - a wandering elven cleric of Rahana, goddess of nature, who has been with the party since their second adventure. A dedicated and devout priest, Aramil burns with anger and a thirst for vengeance against his nemesis - the cleric of Horak, Morgala, who slew his family and burnt down his village. He has encountered her recently, a shock for he thought she was dead, and this has renewed his quest to bring her down.
Ertai (CG human illusionist) – the most recent PC to join the party, first appearing – literally – in the first session detailed. Held captive for many weeks by Errowin, Ertai seizes on the opportunity to escape his grasps and seek refuge with the party. Once released from Errowin’s slave ring, his potency as an ally becomes all too clear.
Fervil Tirnarnen (NG wyld gnome druid) - a kindly and down to earth type, Fervil is the only member of the original (and we're talking first session here) party still adventuring. Resourceful and crafty, and with a strange penchant for flame strike, Fervil is renowned for his superhuman resources of strength which first appeared when he wrestled an earth elemental to the ground.
Fyanilin (CE tiefling/halfling rogue/shadowdancer) – a carefree and chaotic fiend-blooded halfling, Fyanilin joined the party after rescuing Waldair from the dungeons of the Warlock of Maan. Unbeknownst to the rest of the party, he is a servant and spy for their nemesis, Lord Errowin, planted to watch over them when they were out of his sight. As is about to become apparent, his treachery is not absolute and their exists the hope of redemption.
Gwylith (N dryad ranger) - until a little while ago Gwyl was a happy go lucky male human ranger with a vicious streak. Assigned to help guide the party on their quest he barely lasted a day before he was crushed to death by a falling tree. Reincarnated days later by Fervil in a ritual which went awry, binding his soul with the party's recently acquired magic acorn and forming him into a dryad. Needless to say it has taken some getting used to.
Heb (NG half-elf? ranger/horizon walker) - the mysterious half-elf, if that is what he truly joined the party at the behest of the Council of Rahana, assigned to lead a group of rangers by Yanath Tiraban, leader of the Order of Leaf and Thorn. A skilled woodsman, Heb is rarely seen unless he wishes it. He also spends more time in conversation with his horse than with the others, except when reprimanding them.
Marenon (CG eastern elf ranger) – another of Heb’s rangers and, along with Gwylith, one of the party’s ranged support fighters, excelling with his bow. Quick witted, if a little sarcastic, Marenon is nonetheless a much valued warrior.
Niltsiar (NE western elf conjuror) – one of the most recent additions to the party, Niltsiar was sent by the Mage’s School of Querrilaine to study the magic acorn bound to Gwylith. In combat he is a valued ally, but out of combat he is exceptionally arrogant, haughty and rude.
Owyn Nailo (half-elf ranger/Templar of the Leaf & Thorn) - Owyn joined the party a third of the way into their first year on his quest for his father, who he has never met before. He was in for something of a shock recently when it turned out his father was the head of Rahana's templars, the Order of Leaf and Thorn. Until recently he wielded an intelligent sword possessed by the spirit of a vile devil, although he has managed to lose both it, and his reputation for being the party’s charm magnet. Owyn is staunchly, perhaps blindly, loyal to Aramil and is the group’s main frontline fighter, to his chagrin.
Waldair D'Spyre (CN human ranger/bard) - an extravagant rogue with a taste for women and adventure, Yanath instructed the party meet up with him in Vuul to act as a guide across the Archian Plains. At first he was a little unreliable, with a habit of getting them into trouble, rather than out, but his uses are becoming apparent as he has a quick tongue and a brave heart.
When the story hour picks up the party are a mere 12 days ride from the gates of Murkady, but one of their allies has just been unmasked as their greatest foe – Lord Errowin of Murkady, Champion of the Dark Messiah.
Last edited: