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The Darkness That Comes Before [IC]
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<blockquote data-quote="Thanee" data-source="post: 1577133" data-attributes="member: 478"><p><strong>[PLAIN]Dara Dragondaughter - HP 45/45 AC 17 Atk +10|+6 (2d6+18[+2FE][+2d6SA], 19-20/x2)[/PLAIN]</strong></p><p></p><p>Dara quickly moves towards the center, where she was heading to from the beginning. Hearing Mahe's voice, she nods slightly, her face still showing the earlier grim determination.</p><p></p><p>Impatiently, she stands at the opposite side of Mahe, ready to strike at the moment, the weird strands dissolve. She is not intent to kill the one, so she aims to sweep her legs away and then hit her with the side of her sword, when she lies prone. Only the knowledge of the earlier fight, two days ago, that the glibbering prison will go away soon, let's her keep relatively calm at this moment. She will strike immediately, however, not waiting for the leader to surrender, as she can only restrain her rage for so long.</p><p></p><p><span style="color: silver"><span style="font-size: 9px">OOC: Ready attack as soon as the cocoon ends. Trip attack -> leader (+10 touch attack (+2 bonus for flanking included), no AoO, Str check with +11, follow-up attack as above, if successful, but dealing non-lethal damage (-4 to attack, resulting in +6 attack, leader then has -4 AC for being prone and probably no Dex bonus to AC since she is still flat-footed from the surprise round, +2 damage against human, no sneak attack damage)). Rage (3rd to 5th round). Power Attack 4.</span></span></p></blockquote><p></p>
[QUOTE="Thanee, post: 1577133, member: 478"] [b][PLAIN]Dara Dragondaughter - HP 45/45 AC 17 Atk +10|+6 (2d6+18[+2FE][+2d6SA], 19-20/x2)[/PLAIN][/b] Dara quickly moves towards the center, where she was heading to from the beginning. Hearing Mahe's voice, she nods slightly, her face still showing the earlier grim determination. Impatiently, she stands at the opposite side of Mahe, ready to strike at the moment, the weird strands dissolve. She is not intent to kill the one, so she aims to sweep her legs away and then hit her with the side of her sword, when she lies prone. Only the knowledge of the earlier fight, two days ago, that the glibbering prison will go away soon, let's her keep relatively calm at this moment. She will strike immediately, however, not waiting for the leader to surrender, as she can only restrain her rage for so long. [color=silver][size=1]OOC: Ready attack as soon as the cocoon ends. Trip attack -> leader (+10 touch attack (+2 bonus for flanking included), no AoO, Str check with +11, follow-up attack as above, if successful, but dealing non-lethal damage (-4 to attack, resulting in +6 attack, leader then has -4 AC for being prone and probably no Dex bonus to AC since she is still flat-footed from the surprise round, +2 damage against human, no sneak attack damage)). Rage (3rd to 5th round). Power Attack 4.[/size][/color] [/QUOTE]
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