The Dawn of the Golden Age [campaign idea]

JPL

Adventurer
So my buddies are trying to get a game going.

One of my buddies suggested a 40's superhero game in the spirit of the original Superman cartoons...all square jaws and art deco and mad science.

Me, I’m a scholar of the pulps, and of the Wold Newton writings of Philip Jose Farmer, which posit that (1) all of the great characters of detective / pulp / adventure literature, from Holmes to Tarzan to Doc Savage to James Bond, are real, living people; (2) that their adventures have been popularized in fictionalized biographies, often misleading but containing clues about the truth; (3) many of these heroes — and villains — are related, descendants of a handful of Brits exposed to the radiation of a meteorite that struck near Wold Newton, England in 1795, gifting the descendants of these lucky few with the capacity for extraordinary strength, intelligence, and ambition.

One of the ideas on the table is a combination of the two. It’s 1938 in a world much like our own, at least on the surface — but where there’s been quite a bit going on behind the scenes for well over a century. The PCs, however, are something new — they’re the first superheroes, the harbingers of the Golden Age.

So take this composite pulp world — where everything from Fu Manchu to Wellsian Martians to lost subterranean worlds exists — and introduce superheroes [who are probably themselves the products, one way or another, of these secret wars]. Play them as a natural extension of the pulp heroes before them — they’re adventurers and detectives and explorers as well as crimefighters, and much of the “superhero code” — like the no-killing rule — has yet to be written.

Anyway...just something we're pondering...
 

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Sounds awesome. I'm assuming you've checked out "Pulp Heroes" from Polyhedron. How about GURPS Cliffhangers and White Wolf's "Adventure!" ?
It would be interesting to hear how this campaign of yours develops.
 

Biohazard said:
Sounds awesome. I'm assuming you've checked out "Pulp Heroes" from Polyhedron. How about GURPS Cliffhangers and White Wolf's "Adventure!" ?
It would be interesting to hear how this campaign of yours develops.

Yep, I have all of those, and they're all worth having.

For every hundred campaign ideas, I actually get to play one. But hope springs eternal.

We might start with a Superman, a Batman, and...I dunno...a Captain America or a Wonder Woman, I suppose, reimagined slightly to fit the setting.

Make Superman a little more like Doc Savage [or Hugo Danner from the novel "Gladiator"], keep Batman as the millionaire vigilante [with a gun], use Captain America from "The Ultimates", and think of Diana, Princess of the Amazons, as warrior-woman Tarzan might encounter in a lost city.
 

Very interesting and fun concept. Since you're familiar with Philip Jose Farmer, I assume you're familiar with other Wold Newton storyline concepts? If you want to have Superheroes in a Pulp Universe, then I highly recommend the best Wold Newton Superhero website I know of, Shroeder's Speculations: ( http://www.novanotes.com/specul.htm )

This guy's written some very interesting and thought-provoking articles concerning Superheroes in a Wold Newton inter-connected setting, focusing primarily (but not exclusively) on Superman. It's interesting that JPL mentionned Hugo Danner from Gladiator, since Shroeder posits that Hugo Danner and Clark Kent/Superman are one and the same, with Gladiator being the true story of Clark/Hugo's youth and early years, which leads to his later career as Superman.

Mind you, this version of Superman is more faithful to the early years of the comic, with Superman being a vigilante willing to take the law into his own hands and willing to cause changes in society, and with only the early levels of super-powers. The whole Juggling Planets deal is deemed "Paul Bunyanisation" by Shroeder. Although I personally think that if we go with Superman having some revolutionary scientific skills, he could probably invent super-gear to augment his own powers accordingly. Also, this version of Superman works in secret, like a real Urban Legend, with public disbelief as his primary protection against scrutiny.
 

LoneWolf23 said:
Very interesting and fun concept. Since you're familiar with Philip Jose Farmer, I assume you're familiar with other Wold Newton storyline concepts?

As a nerd with an English degree, this stuff is my personal cocaine.

I like the idea of keeping the superpowers low-key and rare. Superman as of Action Comics #1 is still a big leap in power compared to Tarzan, the Shadow, and Doc. It's enough that the entire secret world --- heroes, villains, and otherwise --- will all sit up and take notice. Everyone realizes that it's a whole new era, and the PCs are in the middle of it.
 

Well, I started statting out some ideas for characters who are on the line between pulp and superhero. Most are riffs on various Golden Age heroes.

The “Superman” of the group should have at least a 30 in Strength and Constitution...plus +10 or more to Jump...and probably damage reduction 10/magic. I’m thinking about giving him some humanoid levels [just as an all-around buff] with Listen, Spot, and Jump for class skills. This guy will be frighteningly powerful, with a big honking ECL.

The “Wonder Woman” is like an Edgar Rice Burroughs version of a princess of the Amazons. Probably some boosted physical stats to represent thousands of years of selective breeding. Some adamantine bracers of defense with deflection abilities.

“Batman” is easy...a natural progression from all of the other masked vigilante millionaires in this world’s New York City.

I’ve been toying with a “Captain Marvel” concept...a boy who can transform himself into some sort of genie.

The revenant from the Menace Manual could be used to make a sort of low-powered Spectre...a murdered cop back from the dead.
 


Wraith Form said:
Oh, and you might get some additional ideas from the (admittedly NOT d20 but beautiful just the same) Godlike RPG.

Well it does have a set of D20 rules in the back.
 

Mutants and Masterminds works great at those power levels, and would be my choice above all others. I talked with Bruce Baugh a while ago, and he felt comfortable assigning most of the NPCs in Adventure! PLs between 4 and 7.
 

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