Reading all these discussions I find myself rather frustrated. It seems like people are taking the DDXP as the game rather than as a limited set of combat mechanics examples. It has been stated (correct me if my memory is off wrong here) that there is a bunch of "roleplay" stuff and rules for rituals we haven't got a look at yet, somethings were simplified for convention play, and somethings coming from the DDXP have already been changed.
Comments from people who have played the game as playtesters also seemed to be pretty positive about the roleplay aspects. In one of the many threads it was mentioned (pointer anyone) that the gag order comes off the playtesters soon. I think a much better sense of the game is going to come from these people than from the DDXP.
Some complaints are about the fluff or the mechanic X that leads to game Y. I would not be surprised at all to see sidebars in the DMG saying if you prefer a darker game or have few combats in your game change the healing surge refresh rate or something. After 3rd ed came out they put out Unearthed Arcana. I wouldn't be surprised to see something like that here with things they didn't quite get to or things that shot yet another sacred cow and they didn't feel like they could risk in the core. That all said it seems like 3rd party publishers will have a field day giving the game different feels in fluff with minor rule changes to make it work. Sets of different encounter/daily powers and descriptors could give the game a much different feel.
One thing that was bothering me was the whole warlocks must use wands. I waited a bit and hey sure enough they don't. Maybe they give them some pluses but they don't have to use them and there are things they can use like scepters instead.
Let's wait a bit more on the hate until there is more info and we are sure what is hated is so ingrained in the system it can't be changed. That's not to say the play style is going to be your thing for that matter it might not be mine but Calm . . .
Comments from people who have played the game as playtesters also seemed to be pretty positive about the roleplay aspects. In one of the many threads it was mentioned (pointer anyone) that the gag order comes off the playtesters soon. I think a much better sense of the game is going to come from these people than from the DDXP.
Some complaints are about the fluff or the mechanic X that leads to game Y. I would not be surprised at all to see sidebars in the DMG saying if you prefer a darker game or have few combats in your game change the healing surge refresh rate or something. After 3rd ed came out they put out Unearthed Arcana. I wouldn't be surprised to see something like that here with things they didn't quite get to or things that shot yet another sacred cow and they didn't feel like they could risk in the core. That all said it seems like 3rd party publishers will have a field day giving the game different feels in fluff with minor rule changes to make it work. Sets of different encounter/daily powers and descriptors could give the game a much different feel.
One thing that was bothering me was the whole warlocks must use wands. I waited a bit and hey sure enough they don't. Maybe they give them some pluses but they don't have to use them and there are things they can use like scepters instead.
Let's wait a bit more on the hate until there is more info and we are sure what is hated is so ingrained in the system it can't be changed. That's not to say the play style is going to be your thing for that matter it might not be mine but Calm . . .