If there's one thing that we eagerly embraced with 3e, but has probably caused more problems than any other feature of 3e, it's this: bonus stacking.
Sure, it *looks* fine on the surface. However, by the time you reach 13th level or so, the number of bonuses that are applying to combat values are pushing things completely out of whack, and are definitely causing the "Christmas tree" effect.
Consider AC:
...armour - so get a suit of armour or bracers of armour or mage armour spell.
...enhancement (to armour) - an which you put on your suit of armour
...shield - which is made worse by that stupid Animated Shield.
...enhancement (to shield)
...dodge
...natural armour - a little tougher to get, but look out, because there's...
...enhancement (to natural armour) - so everyone has the amulet of natural armour
...deflection - let's add a ring of protection while where at it.
...dexterity - we add the Manuals and/or Gloves to make it better.
...anything else the designers can think up. Like "insight", "profane", etc.
For a fighter, you've generally got *five* magic items that can be enhanced to make your AC better. So, your magical bonus just from your items ranges somewhere from +0 to +23, before adding any spell effects.
Is it any wonder that a CR 4 creature may be a threat for a party of 4th level characters, and a speedbump for a party of level 6 characters, and not even a problem for a party of level 7 characters?
If a level 4 creature is meant to be a threat up until level 9 or 10, then I guess that this insanity of bonus stacking is going to go away - either by reducing the types of bonuses, or just say there is "natural" and "magical" and that's it...
Oh, and I wonder how important ability scores will be?
Cheers!
Sure, it *looks* fine on the surface. However, by the time you reach 13th level or so, the number of bonuses that are applying to combat values are pushing things completely out of whack, and are definitely causing the "Christmas tree" effect.
Consider AC:
...armour - so get a suit of armour or bracers of armour or mage armour spell.
...enhancement (to armour) - an which you put on your suit of armour
...shield - which is made worse by that stupid Animated Shield.
...enhancement (to shield)
...dodge
...natural armour - a little tougher to get, but look out, because there's...
...enhancement (to natural armour) - so everyone has the amulet of natural armour
...deflection - let's add a ring of protection while where at it.
...dexterity - we add the Manuals and/or Gloves to make it better.
...anything else the designers can think up. Like "insight", "profane", etc.
For a fighter, you've generally got *five* magic items that can be enhanced to make your AC better. So, your magical bonus just from your items ranges somewhere from +0 to +23, before adding any spell effects.
Is it any wonder that a CR 4 creature may be a threat for a party of 4th level characters, and a speedbump for a party of level 6 characters, and not even a problem for a party of level 7 characters?
If a level 4 creature is meant to be a threat up until level 9 or 10, then I guess that this insanity of bonus stacking is going to go away - either by reducing the types of bonuses, or just say there is "natural" and "magical" and that's it...
Oh, and I wonder how important ability scores will be?
Cheers!