Lonely Tylenol
First Post
The best education I ever got in narrativist games was through My Life With Master. The game system revolves around one die roll per scene, and there are very specific rules regarding what successes and fails entail in broad terms that set up future scenes in much the way that LostSoul describes with the orphanage below. The game is designed to model a set of dysfunctional relationships that revolve around the player characters, who are hated and feared by the townspeople, and in turn hate and fear their master, but who build real connections to other human beings--which constitutes the conditions for victory.skeptic said:Ok, I hope this one is a troll but anyway...
Ever saw a movie or series like 24 ? That's basically what happens in them.
Indeed there is some "narration" between the conflicting scenes (where the rules are used), done by the GM or the players.
Edit : some Nar games have more structured narrative than what I suggested above (Soap comes to mind).
It might sound totally fruity if you're not used to it, but it works really well and makes for some excellent gameplay, even among gamers who aren't used to a narrativist game and would have no idea what to do without a lot of structure to direct them.