There are definitely two camps among players who enjoy "Simulationist" play, and it's one of my biggest gripes with the divisions, since people who love it when their games simulate a reality and people who love it when their games simulate a genre are both lumped under "Simulationist", but they rarely would want the same sort of mechanics. There's definitely some overlap, certainly, but there's heavy metagaming involved in genre simulation - characters are expected to just not do things that are out of genre. For the genre simulator, "Why can't I use this super attack twice in a row?" can be answered by "Do you see heroes in the source material using their ultimate attacks over and over again in battle, or just once to end the fight? HINT: Not the former.", while there absolutely has to be a non-metagame rationale for the reality simulator.