heirodule
First Post
A post on the general boards about D&D's flaws mentioned that loosing HP doesn't penalize you until you fall unconcisous.
Fixing this, unfortunately requires the 'death spiral' where you get weaker and less able to deal with teh challenge as you get wounded, and it makes your death much more certain as you get wounded, which never seems like very much fun.
What if there were an action point system where you only got those action points through injury. Or some kind of mechanic where you suffer penalties from wounds, but have more ad hoc ways, or more mechanically 'tense' ways of handling problems as you get weaker.
A perverse incentive to get hit in combat, probably, but any thoughts?
Fixing this, unfortunately requires the 'death spiral' where you get weaker and less able to deal with teh challenge as you get wounded, and it makes your death much more certain as you get wounded, which never seems like very much fun.
What if there were an action point system where you only got those action points through injury. Or some kind of mechanic where you suffer penalties from wounds, but have more ad hoc ways, or more mechanically 'tense' ways of handling problems as you get weaker.
A perverse incentive to get hit in combat, probably, but any thoughts?