Giltonio_Santos
Hero
I think 2E modules were strong on setting and role play, but tended to get mired in heavy handed storytelling. So you had modules like The Created where the GM where NPCs had full script immunity and many of the scenes were overly stages and out of the player's hands. I still think 2E modules are my favorite, but you do have to navigate around some of the railroading in them.
On that regard, I still can't remember a module more frustrating than Adam's Wrath. To me, it's still a 70-page guide on things you shouldn't do in a good adventure...

Cheers,