Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The details in the Devil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6284249" data-attributes="member: 6669384"><p>The battlefield will, like as not, be of the PC's choosing. One asked a source in Celestia for any weaknesses this particular Kyton had.</p><p></p><p>The Astral Deva (servant the Celtic god of Knowledge) reminded him of what he already knew: The Devil was bound, by contract, to appear at a particular inn on a particular night, to collect on a debt. Further, he was bound, by contract, to come when a particular PC called, to conduct more business.</p><p></p><p>They were advised to avoid fighting him in the seaside Inn in the port city, where the decor was likely to consist of ships wheels, anchor chains, and similar things.</p><p></p><p>But the Kyton carries chains as a matter of course. They're his weapons, his armor, his clothes, his everything.</p><p></p><p>Of course, he could stash a few in PC magical packs, where they won't notice the weight. He's expecting treachery, if only because it's what he would do: The terms of the contracts are fairly straight forward, and very strict, but fail to include anything to say that they can't kill him before the due date.</p><p></p><p>Killing him won't void any contracts, of course. But his failure to appear to collect at the appointed hour will negate at least one.</p><p></p><p>I like the Chain Golem, if only for color. They're a CR 5, found in MM II, and are an even smaller speed bump than the Devil himself.</p><p></p><p>We don't normally use the BoVD in our game, but as the DM I can fudge that rule.</p><p></p><p>Oh, I found that I miscalculated his combat abilities.</p><p></p><p>He's an 8 HD creature, with a BAB of +8, so adding another 8 dice will bump his BAB by the same amount. I'd previously calculated it at 12 when he's 16 dice, not the 16 he'll actually be.</p><p></p><p>His "Dancing Chains" ability currently has a Save DC of 15. Adding 8 dice will bump that by 4, to a 19. Giving him a Charisma boost to a 16, to reflect the way he's been played, will raise that to a 21. Not a huge challenge for most of the PCs, but it's at least possible to fail it.</p><p></p><p>I wonder how many of the PC's are wearing Amulets of Health or Amulets of Natural Armor. Those come on chains, don't they? <Evil grin></p><p></p><p>I really have to look up the rules for the Garrote in 3.5 <larger evil grin></p><p></p><p>As for the PCs who's souls he owns a share of: He doesn't hold a majority on either one (30% of one, 50% of another), and he doesn't have any <em>Charm Person</em> ability.</p><p></p><p>The (until recently) evil one, the one who owes 50% plus a service, has had an angel assigned to keep him on the right side of Good and Evil. Or at least away from the wrong side. (You can only expect so much, after all.) This happened just at the end of the previous DM's turn in the chair, and while the Deva has accompanied the group into battle, she hasn't actually joined in a fight as of yet. She might not. The scene was very short lived, and in fact combat proved unnecessary: A group of children had been taken from a village, and were being escorted across the Plane of Shadow to the Abyss. One <em>Greater Scrying</em> on one of the children, and a <em>Gate</em> spell later and we were pulling our own version of<em> Scry and Fry</em>. Except we placed the gate horizontally, at ground level, right under the kids. They dropped through, safe and home again, while the PCs poured through to collect any stragglers. They were in and out in two rounds, leaving the trafficer to face his "clients" with nothing to traffic. </p><p></p><p>Killing him would have been a mercy, and we weren't exactly in a merciful mood. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In any case, stories aside, if it's established that the Angel is a combatant in any way, it will change the entire scene. I guess I'll have to handle that when the time comes.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6284249, member: 6669384"] The battlefield will, like as not, be of the PC's choosing. One asked a source in Celestia for any weaknesses this particular Kyton had. The Astral Deva (servant the Celtic god of Knowledge) reminded him of what he already knew: The Devil was bound, by contract, to appear at a particular inn on a particular night, to collect on a debt. Further, he was bound, by contract, to come when a particular PC called, to conduct more business. They were advised to avoid fighting him in the seaside Inn in the port city, where the decor was likely to consist of ships wheels, anchor chains, and similar things. But the Kyton carries chains as a matter of course. They're his weapons, his armor, his clothes, his everything. Of course, he could stash a few in PC magical packs, where they won't notice the weight. He's expecting treachery, if only because it's what he would do: The terms of the contracts are fairly straight forward, and very strict, but fail to include anything to say that they can't kill him before the due date. Killing him won't void any contracts, of course. But his failure to appear to collect at the appointed hour will negate at least one. I like the Chain Golem, if only for color. They're a CR 5, found in MM II, and are an even smaller speed bump than the Devil himself. We don't normally use the BoVD in our game, but as the DM I can fudge that rule. Oh, I found that I miscalculated his combat abilities. He's an 8 HD creature, with a BAB of +8, so adding another 8 dice will bump his BAB by the same amount. I'd previously calculated it at 12 when he's 16 dice, not the 16 he'll actually be. His "Dancing Chains" ability currently has a Save DC of 15. Adding 8 dice will bump that by 4, to a 19. Giving him a Charisma boost to a 16, to reflect the way he's been played, will raise that to a 21. Not a huge challenge for most of the PCs, but it's at least possible to fail it. I wonder how many of the PC's are wearing Amulets of Health or Amulets of Natural Armor. Those come on chains, don't they? <Evil grin> I really have to look up the rules for the Garrote in 3.5 <larger evil grin> As for the PCs who's souls he owns a share of: He doesn't hold a majority on either one (30% of one, 50% of another), and he doesn't have any [I]Charm Person[/I] ability. The (until recently) evil one, the one who owes 50% plus a service, has had an angel assigned to keep him on the right side of Good and Evil. Or at least away from the wrong side. (You can only expect so much, after all.) This happened just at the end of the previous DM's turn in the chair, and while the Deva has accompanied the group into battle, she hasn't actually joined in a fight as of yet. She might not. The scene was very short lived, and in fact combat proved unnecessary: A group of children had been taken from a village, and were being escorted across the Plane of Shadow to the Abyss. One [I]Greater Scrying[/I] on one of the children, and a [I]Gate[/I] spell later and we were pulling our own version of[I] Scry and Fry[/I]. Except we placed the gate horizontally, at ground level, right under the kids. They dropped through, safe and home again, while the PCs poured through to collect any stragglers. They were in and out in two rounds, leaving the trafficer to face his "clients" with nothing to traffic. Killing him would have been a mercy, and we weren't exactly in a merciful mood. :) In any case, stories aside, if it's established that the Angel is a combatant in any way, it will change the entire scene. I guess I'll have to handle that when the time comes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The details in the Devil
Top