Simon Atavax
First Post
IanB said:I still write mine Str, Int, Wis, Dex, Con, Cha.![]()
Amen to that, brother. Amen to that.
What are you kids looking at? Get off our lawn!

IanB said:I still write mine Str, Int, Wis, Dex, Con, Cha.![]()
Its damage is still determined by its strength -- 1d12 + 11 is (die for a large mace? Huh.) + (strength bonus for a strength of 32).zoroaster100 said:So does a monster's damage in 4th edition have nothing to do with their Strength score any more? Is it just an amount that is determined by the monster's designer to be the appropriate amount of damage the monster should do, while the Strength is determined independently just in case Strength is relevant for some other reason, such as opposed Strength checks, etc.?
The clean (without the level bonus) Strength bonus is +11, so no, the Strength bonus is apparently still factored into damage.zoroaster100 said:So does a monster's damage in 4th edition have nothing to do with their Strength score any more? Is it just an amount that is determined by the monster's designer to be the appropriate amount of damage the monster should do, while the Strength is determined independently just in case Strength is relevant for some other reason, such as opposed Strength checks, etc.?
I've been thinking the same thing. Although now I wonder: what if the pit fiend was using a 2-hand weapon?Chris_Nightwing said:One thing that I think is hinted at: weapons will only use one dice for damage. A large mace is basically a maul for a normal character, so we're probably looking at d6 for simple one handed weapons, d8 for decent one handed weapons, d10 for simple two handed weapons and awesome one handed weapons, d12 for full on two handed weapons.
I can't see tracking total fire damage in a round (especially across all attacks from all the PCs) separate from all other damage being a very smooth mechanic. Makes much more sense that it's per attack. Also, I wouldn't like it if, as the SAGA shields, once Fire Resistance takes X damage, it's simply gone for the rest of the encounter.Khaim said:Even so, it's possible that resistances work more like SAGA's shields than 3e's resistances. That is, enough damage in a short enough time can punch through and slowly deplete your fire resistance. Between the 15 automatic fire and the d12+11 from his mace, getting 30+ fire damage in a round isn't hard: he just has to hit.
DaveMage said:I'm not seeing anything from this preview to port to my 3.5 game.
Anyone staying with 3.5 see anything interesting that I may have missed?
Devils work to gain influence in the cosmos, especially among mortals in the world. They eagerly respond to any summons and readily form cleverly worded pacts. They plan and build to meet their needs, making and using all sorts of devices, tools, and weapons. A devil might be supernaturally potent, and it might possess incredible magic items, but its greatest assets are its shrewdly calculating mind and eternal patience. Devils want to impose a sort of order -- specifically theirs -- on the cosmos.
Hussar said:A thought on the slide ability:
Possibly it's termed "slide" because you need line of effect? It's not really a teleport, but, you move from point A to point B instantly, so long as you have line of effect?