Teemu
Hero
Horses have a reach of 5 ft. in 3e.Belphanior said:Universal reach for size is gone too. Note how the mace has Reach 2 but the tail doesn't. This will prevent weird things like horses biting 10' away in 3.x![]()

Horses have a reach of 5 ft. in 3e.Belphanior said:Universal reach for size is gone too. Note how the mace has Reach 2 but the tail doesn't. This will prevent weird things like horses biting 10' away in 3.x![]()
My thought was that it uses the Action Point to make its summons as a "freebie" on its first turn so it can do other things as well ... meaning that perhaps the Infernal Summons would normally be the 4e equivalent of a full-round action, so by spending the Action Point to use it, he can still do other stuff. Just my initial thought upon reading that.Ruin Explorer said:I wonder why it has to spend an Action Point to use Infernal Summons? To make it uninterruptible/instant or something? Recharge "4 5 6" looks interesting.
I didn't know about that mechanic, but I really like the sound of it. Thanks a lot for posting that detailed description, Dragonblade.Dragonblade said:I noticed that many of the ongoing effects last until "save is made" this makes it sound like the new D&D minis rule for failed saves will be in the core rules.
Basically if you are affected by an ongoing effect (e.g. the attack roll beats your Fort, Ref, or Will Defense), you roll a d20 each round to see if you can shake it off. IRC, 11-20 and you shake off the effect and if you roll a natural 20 you shake off all ongoing effects simultaneously.
The notation that the Pit Fiend has +2 to Saves would seem to confirm this mechanic. Presumably if the Pit Fiend gets hit by an ongoing effect, it too rolls every round to see if it shakes it off. And it gets a +2 to do so. Nice.
I love this new save mechanic. It keeps players in the game even if your character gets hit by an ongoing effect. No more sitting out the whole combat because your character failed a save in the first round. And think of the excitement at the table if someone rolls a 20 and shakes off a bunch of effects at once! Awesome mechanic!![]()
Oh yeah, that one is f---ing hilarious.Ruin Explorer said:I like it a lot. Especially Irresistible Command.
Teemu said:Horses have a reach of 5 ft. in 3e.![]()
To me, it seems kind of arbitrary, since it doesn't take your saving throw into account. For instance, the flametouched mace sets you on fire and causes you to burn every round, without ever having to 'get past' your saving throw score. But I guess you did have to fail an 'AC save' in the first place in order to get hit. Yeah, ok, I guess I'm fine with it. As an alternative to fixed-length durations, it seems more interesting.shilsen said:I didn't know about that mechanic, but I really like the sound of it. Thanks a lot for posting that detailed description, Dragonblade.