Lord Zack said:
So why can't you do that for combat? It seems a bit silly that they're putting in a system for resolving social encounters and yet apparently not considering that monsters might participate in those social encounters.
In 3.5
Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31
in 4.0
Skills Bluff +27, Intimidate +27, Religion +24
Str 32 (+24) Dex 24 (+20) Wis 20 (+18) Con 27 (+21) Int 22 (+19) Cha 28 (+22)
So:
Balance +10/+20
Bluff: +29/+27
Climb +34/+24 (really, it can teleport and has wings, but I digress)
Concentration +29/+21
Diplomacy*: +10/+22
Disguise*: +29/+22
Hide* +25/+20
Intimidate +31/+27
Jump +40/+24 (see climb)
Knowledge (arcana) +29/+19
Knowledge (nature) +10/+19
Knowledge (the planes)* +29/+24**
Knowledge (religion) +29/+24
Listen* +29/+18
Move Silently* +29/+20
Search* +29/+19
Spellcraft* +31/+19
Spot* +29/+19
Survival +8/+18
Tumble* +31/+20
* This skill is getting merged with another somewhere down the line in 4e.
** Uses his religion skill, since planar knowledge seems to be religion-based