pawsplay
Hero
A little riff on the draconic disciple, with some inspiration from the BoVD and the Hellfire Warlock.
Diabolic Disciple
The diabolic disciple knows that they are damned, but realizes that to serve willingly will bring greater rewards than to be enslaved, or worse, destroyed.
Role: Diabolic disciples are consummate deceivers, skilled in social interactions. On the battlefield, they can act much as a sorcerer, harrying a foe with spells. They are able to blend spells with trickery, using some of the rogue’s tricks. They are also the masters of hellfire, raining ruin and pain on their foes.
Alignment: As students of Hell’s masters, diabolic disciples must adopt their patrons’ outlook. Diabolic disciples must be lawful evil, lawful neutral, or neutral evil.
Hit Die: d8.
Requirements
Race: Any non-outsider
Skills: Knowledge (Planes) 5 ranks
Languages: Infernal
Spellcasting: Ability to cast 1st level arcane spells without preparation. If the character has sorcerer levels, he must have the infernal bloodline. If the character gains levels of sorcerer after taking this class, he must take the infernal bloodline.
Class Skills
The diabolic disciple’s class skills (and the key ability for each skill) are
Appraise (Int), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Fly (Dex),Intimidate (Cha), Knowledge (all skills taken individually) (Int), Perception (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Stealth (Dex).
Skill Ranks at Each Level: 8 + Int modifier.
Class Features
All of the following are class features of the diabolic disciple prestige class.
Weapon and Armor Proficiency: Diabolic disciples gain no proficiency with any weapon or armor.
Spells per day: At the indicated levels, a diabolic disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a diabolic disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Infernal soul: A diabolic disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the diabolic disciple does not have levels of sorcerer, he instead gains bloodline powers of the infernal bloodline, using his diabolic disciple level as his sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Subtle tongue (Ex): The diabolic disciple gains a bonus to Bluff and Diplomacy checks equal to his level in diabolic disciple.
Bloodline feat: At 2nd level, and again at 5th and 8th level, the diabolic disciple gains a bonus feat from the infernal bloodline bonus feat list.
Sneak attack (Ex): At 2nd level, the diabolic disciple gains sneak attack, as a rogue. The damage increased by 1d6 at 2nd, 4th, and 6th levels. Add the diabolic disciple level to the level of any other class that grants sneak attack to determine the diabolic disciple’s effective rogue level (for instance, to determine whether he can sneak attack someone with uncanny dodge).
Infernal blade (Su): At 2nd level, a diabolic disciple’s melee attacks are treated as lawful and evil.
Hellfire: At 3rd level, the diabolic disciple gains the hellfire bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the diabolic disciple gains an additional use of hellfire each day. He gains one additional use per day at 5th level and 10th level.
Summon (Sp): Starting at 7th level, a diabolic disciple can cast summon monster VII once per day as a spell-like ability. This ability can only be used to summon a devil or a creature with the fiendish template (which will be lawful evil in alignment). The effective caster level is the diabolic disciple’s arcane caster level.
At 10th level, the diabolic disciple can use the ability twice per day, and it counts as summon monster IX instead.
On dark wings: At 9th level, a diabolic disciple gains the on dark wings bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the diabolic disciple’s speed increases to 90 feet.
Diabolic Disciple
The diabolic disciple knows that they are damned, but realizes that to serve willingly will bring greater rewards than to be enslaved, or worse, destroyed.
Role: Diabolic disciples are consummate deceivers, skilled in social interactions. On the battlefield, they can act much as a sorcerer, harrying a foe with spells. They are able to blend spells with trickery, using some of the rogue’s tricks. They are also the masters of hellfire, raining ruin and pain on their foes.
Alignment: As students of Hell’s masters, diabolic disciples must adopt their patrons’ outlook. Diabolic disciples must be lawful evil, lawful neutral, or neutral evil.
Hit Die: d8.
Requirements
Race: Any non-outsider
Skills: Knowledge (Planes) 5 ranks
Languages: Infernal
Spellcasting: Ability to cast 1st level arcane spells without preparation. If the character has sorcerer levels, he must have the infernal bloodline. If the character gains levels of sorcerer after taking this class, he must take the infernal bloodline.
Class Skills
The diabolic disciple’s class skills (and the key ability for each skill) are
Appraise (Int), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Fly (Dex),Intimidate (Cha), Knowledge (all skills taken individually) (Int), Perception (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Stealth (Dex).
Skill Ranks at Each Level: 8 + Int modifier.
Code:
Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +1 Infernal soul, subtle tongue -
2nd +1 +1 +1 +1 Bloodline feat, sneak attack +1d6
Infernal blade +1 level
3rd +2 +1 +1 +2 Hellfire +1 level
4th +3 +1 +1 +2 sneak attack +2d6 -
5th +3 +2 +2 +3 Hellfire (2/day), bloodline feat +1 level
6th +4 +2 +2 +3 Sneak attack +3d6 +1 level
7th +5 +2 +2 +4 Summon (1/day) +1 level
8th +6 +3 +3 +4 bloodline feat, sneak attack +4d6 +1 level
9th +6 +3 +3 +5 On dark wings -
10th +7 +3 +3 +5 Hellfire (3/day), summon (2/day) +1 level
Class Features
All of the following are class features of the diabolic disciple prestige class.
Weapon and Armor Proficiency: Diabolic disciples gain no proficiency with any weapon or armor.
Spells per day: At the indicated levels, a diabolic disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a diabolic disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Infernal soul: A diabolic disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the diabolic disciple does not have levels of sorcerer, he instead gains bloodline powers of the infernal bloodline, using his diabolic disciple level as his sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Subtle tongue (Ex): The diabolic disciple gains a bonus to Bluff and Diplomacy checks equal to his level in diabolic disciple.
Bloodline feat: At 2nd level, and again at 5th and 8th level, the diabolic disciple gains a bonus feat from the infernal bloodline bonus feat list.
Sneak attack (Ex): At 2nd level, the diabolic disciple gains sneak attack, as a rogue. The damage increased by 1d6 at 2nd, 4th, and 6th levels. Add the diabolic disciple level to the level of any other class that grants sneak attack to determine the diabolic disciple’s effective rogue level (for instance, to determine whether he can sneak attack someone with uncanny dodge).
Infernal blade (Su): At 2nd level, a diabolic disciple’s melee attacks are treated as lawful and evil.
Hellfire: At 3rd level, the diabolic disciple gains the hellfire bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the diabolic disciple gains an additional use of hellfire each day. He gains one additional use per day at 5th level and 10th level.
Summon (Sp): Starting at 7th level, a diabolic disciple can cast summon monster VII once per day as a spell-like ability. This ability can only be used to summon a devil or a creature with the fiendish template (which will be lawful evil in alignment). The effective caster level is the diabolic disciple’s arcane caster level.
At 10th level, the diabolic disciple can use the ability twice per day, and it counts as summon monster IX instead.
On dark wings: At 9th level, a diabolic disciple gains the on dark wings bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the diabolic disciple’s speed increases to 90 feet.