In the days before Deities and Demi-gods, people wanted to know how to use gods, how they would interact with the peoples of the lands. Before then we only had inklings of what WotC might do. Then came the Divine and the Defeated. Certainly while not the most 100% rules accurate today for divinities, it certainly set the tone overall, not just for the Scarred Lands but for other deity books to come.
The book itself is just a hardbound book similar to R&R 1, with a small eight point star with smaller point beside each on. The center part of the star has the map of Ghelspad. Over head, in bright gold letters is the title. The interior artwork has some lovely pieces (such as the fight between the Eight Victors and the Titan Mesos), and some not so lovely pieces (such as the Avatars of Corean, who I think looks fat in his armor, and Vangal, who doesn't appear as fearsome as he should be.)
Still it's all good, in the overall sense.
The book is laid out into 8 basic chapters, as well as having a preface by one of the lead developers, Anthony Pryor.
The introduction is short, not really much to speak of but again, shows us the perspective of one of the main NPCs, that of Emili Derigesh, holy ruler (of sorts) and head man of the clerics in Mithril and indeed around much of Ghelspad for those that follow Corean.
Chapter 1 History chapter is a probably the most detailed part of the book, and certainly the most welcomed, since this is pre-SLCS. The history sections also talk about the dealings of the gods as well as providing a deeper insight to the nature of each titan. Overall I felt this was the strongest section in the book.
Chapter 2 dealt with the gods as well as their divine qualities. Personally I liked these better in some ways than what was used in D&Dmg. The Eight Victor's Avatars are used and that's what they are, Avatars, not the actual gods. While the details vary on each god's followers, the best parts were reading what each god could do with his/her weapon as well as the actual CHARACTER of each god. Another thing I liked and I wish there had been a few more, were new domains for Chardun and Hedrada. I would like to see a Pestilence domain or a Disease domain for Vangal or a Madness domain for Belsameth. Weather/Storm type domain for Enkili would have been nice too. But what I REALLY like about this was the fact they put in the invocation benefits. Here a person could pray for a god to aid them in some skill or in combat if he needed it. This way, players had a tangible reason to worship a god, since often these worshippers could recieve such benefits.
Chapter 3 is sort of new thing for many, since the Eight Victors are the one most everyone knows. Now though we know there are 10 demi-gods. While they probably wouldn't BE demi-gods else where, here in Ghelspad and probably around the Scarred Lands, their worship is pretty much regional, save perhaps for Drendari, the Lady of Shadows and Nemorga, the N God of death and the dead. If you want a listing i'll give it to you right now.
Drendari, Lady of Shadows, CN, Domains: Chaos, Entrancement, Shadow
Erias, Lord of Dreams, CG, Domains: Chaos, Dream, Good, Magic
Goran, Lord of Dwarfs, LG, Domains: Earth, Good, Lawy, Strength
Hwyrrd, the Rogue, god of Halfings N, Domians: Luck Protection, Trickery
Idra, the Courtesan CN, goddess of pleasure and courtesan, Domains: Chaos, Entrancment, Secrets
Manawe, Mother of the Oceans, CN, Domains: Chaos, Entrancement, Travel, Water
Nalthalos, Lord of the Dark Elves, LE, Domains: Construst, Evil, Law
Nemorga, The Grey King, N, Domains: Death, Gateways, Knowledge, Travel
Sethris, the Spider Queen, NE, Domains: Death, Evil, Vengeance
Syhanna, the Cloudmaiden, NG, Domains: Air, Fey, Good, Rainbow
There is also a short write up of demi-gods but they aren't nearly as long as the ones already mentioned here. Like the gods there is also some information about their worshippers as well as invocation benefits.
Chapter 4 talks about the new domains, most for the Demi-gods but also about the two new ones for Chardun and Hedrada, Judgement and Domination. Most are already mentioned here but I'll put them up anyway.
Constructs
Domination,
Dream
Entrancement
Fey
Gateways
Judgement
Rainbow
Secrets
Shadow
Vengeance.
Also in this chapter were new spells and new true rituals associated with the gods as well as those with the new domains.
Chapter 5 talks about the Earth Mother, the Titaness Denev. Here we also see her invocation type of benefits. While she's not a god, she certainly has her share of followers in her Druids. It was a wonderful chapter certainly another highlight for me.
Chapter 6 was probably the best since it dicussed the "Fiends" of these Scarred Lands, the Titans. We got to see them indepth as well as understand their motivations as well as that of their children, the gods. My two favorite titans though had the best chapters, Chern and Mormo. Chern because of his massive destructive side and his favorite creation, Vangal. Mormo, because we got to see the battle that destroyed her AND also learn more deeply about her followers.
Chapter 7, like chapter 4, talks about new spells and true rituals that are often used by the followers of the titans, even a few about Denev. It also has a short section on some new artifacts and magical items.
Overall I found this book VERY good and useful, if you're running a Scarred Lands campaign. If you aren't...well perhaps you'll enjoy the news spells and domains. In any case this certainly WAS a good book, but I did feel that a few more domains for the other 6 gods WOULD have been nice. That said, this is a good book.