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The Divine Domain of 'Magic'
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<blockquote data-quote="Kobold Stew" data-source="post: 6373278" data-attributes="member: 23484"><p>The Knowledge Domain, as written, is Excellent for a multi class cleric/wizard.</p><p>For the cleric, the combination of Blessings of Knowledge and Knowledge of the Ages gives a lot that's useful out-of-combat, For the wizard, I'd look to Diviner, which has Portent at level 2 (an ability I can't wait to play with). </p><p></p><p>At that point (2/2) it's really up to the player how to advance, but they'd have had a sampling of both classes, and because of how spell progression works, there's no wrong answer -- it's just which second-level spells are desired most.</p><p></p><p>If you start with Wizard, you have proficiency in the Int save; Clerics get Cha (both get Wisdom). If you start Wizard, your melee weapons will be more limited than if you start Cleric.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6373278, member: 23484"] The Knowledge Domain, as written, is Excellent for a multi class cleric/wizard. For the cleric, the combination of Blessings of Knowledge and Knowledge of the Ages gives a lot that's useful out-of-combat, For the wizard, I'd look to Diviner, which has Portent at level 2 (an ability I can't wait to play with). At that point (2/2) it's really up to the player how to advance, but they'd have had a sampling of both classes, and because of how spell progression works, there's no wrong answer -- it's just which second-level spells are desired most. If you start with Wizard, you have proficiency in the Int save; Clerics get Cha (both get Wisdom). If you start Wizard, your melee weapons will be more limited than if you start Cleric. [/QUOTE]
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The Divine Domain of 'Magic'
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