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General Tabletop Discussion
*TTRPGs General
The DM Burnout and How to Get Past That: Advice?
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<blockquote data-quote="Swedish Chef" data-source="post: 5751986" data-attributes="member: 27141"><p>I suffer from burnout. I've discovered over the years that I like more RP and less hack and slash. But my players are still well in the h/s mode of thinking. I know I'm not going to change them. So I've got two solutions.</p><p></p><p>1) Run modules. I grab something that will suit their style of play and just run with it. They happily follow the plot and slay things whenever possible. I'm not invested in any of the NPCs or the villages or anything like that because I haven't spent hours setting it up. So if they want to wipe out a village, they can. There are consequences, but I don't get stressed over it.</p><p></p><p>2) I told them straight up I wasn't running any more and that someone else had to take over. Out of 7 players, 3 stepped up. Each ran a campaign and we all had a lot of fun. Then I took back the reins for a short campaign before passing it on again. This has helped me more than anything else - getting a chance to play. This way I can role play to my heart's content and every one else still can hack and slay as they want. I try and inspire by example. My current character is a specialist wizard (Transmogrifier). The rest of the group has been pleasantly surprised to learn that wizards/sorcerers can do more than just lob fireballs and magic missiles. In fact, the only offensive spell I currently know is Gravity Bow (pathfinder). All other spells are buff spells. But the fighters love them! Nothing like Enlarge on a half orc barbarian just before he rages! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 5751986, member: 27141"] I suffer from burnout. I've discovered over the years that I like more RP and less hack and slash. But my players are still well in the h/s mode of thinking. I know I'm not going to change them. So I've got two solutions. 1) Run modules. I grab something that will suit their style of play and just run with it. They happily follow the plot and slay things whenever possible. I'm not invested in any of the NPCs or the villages or anything like that because I haven't spent hours setting it up. So if they want to wipe out a village, they can. There are consequences, but I don't get stressed over it. 2) I told them straight up I wasn't running any more and that someone else had to take over. Out of 7 players, 3 stepped up. Each ran a campaign and we all had a lot of fun. Then I took back the reins for a short campaign before passing it on again. This has helped me more than anything else - getting a chance to play. This way I can role play to my heart's content and every one else still can hack and slay as they want. I try and inspire by example. My current character is a specialist wizard (Transmogrifier). The rest of the group has been pleasantly surprised to learn that wizards/sorcerers can do more than just lob fireballs and magic missiles. In fact, the only offensive spell I currently know is Gravity Bow (pathfinder). All other spells are buff spells. But the fighters love them! Nothing like Enlarge on a half orc barbarian just before he rages! :) [/QUOTE]
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