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The DM Burnout and How to Get Past That: Advice?
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<blockquote data-quote="scourger" data-source="post: 5752307" data-attributes="member: 12328"><p>This approach worked for me. <strong>Savage Worlds</strong> is such an easy system to run that I spend much, much less time on mechanical preparation. Then, I am really freed to focus on the story development. Conflict (combat) then feels more poignant as a function of the story. Try it free. <a href="http://www.peginc.com/Downloads/SWEX/TD06.pdf" target="_blank">http://www.peginc.com/Downloads/SWEX/TD06.pdf</a></p><p></p><p>You might even try really embracing the "bad" style of play you are burned out on and run a game like <strong>ORK!</strong>. Let the players play their orks and make the story about the hard choices they face along the path of slaughter & ruin. I have a great little game idea called Ork of the Ring that pits the orkish PCs against a hobbit, a wizard, a ranger, an elf and a dwarf. That way, it still feels like I am developing a story and they get to revel in an aspect of the game that is fun on a certain level. <a href="http://www.greenronin.com/gallery.php?prodid=grr1001" target="_blank">Green Ronin Art Gallery</a></p><p></p><p>Similarly, you might try a game like <strong>Gamma World</strong>. You can run the combats like a war game as you describe your players liking but thread together the actions sequences with the story. It is super easy to run, too; being a streamlined edition of 4e. <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/254600000" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Product (D&D Gamma World Roleplaying Game)</a> </p><p></p><p>Otherwise, get some DMing guide books like <strong>Robin's Laws of God Gamemastering</strong> for tips on how to keep play fun for different style of players. <a href="http://www.sjgames.com/robinslaws/" target="_blank">Robin's Laws of Good Gamemastering</a></p></blockquote><p></p>
[QUOTE="scourger, post: 5752307, member: 12328"] This approach worked for me. [B]Savage Worlds[/B] is such an easy system to run that I spend much, much less time on mechanical preparation. Then, I am really freed to focus on the story development. Conflict (combat) then feels more poignant as a function of the story. Try it free. [url]http://www.peginc.com/Downloads/SWEX/TD06.pdf[/url] You might even try really embracing the "bad" style of play you are burned out on and run a game like [B]ORK![/B]. Let the players play their orks and make the story about the hard choices they face along the path of slaughter & ruin. I have a great little game idea called Ork of the Ring that pits the orkish PCs against a hobbit, a wizard, a ranger, an elf and a dwarf. That way, it still feels like I am developing a story and they get to revel in an aspect of the game that is fun on a certain level. [url=http://www.greenronin.com/gallery.php?prodid=grr1001]Green Ronin Art Gallery[/url] Similarly, you might try a game like [B]Gamma World[/B]. You can run the combats like a war game as you describe your players liking but thread together the actions sequences with the story. It is super easy to run, too; being a streamlined edition of 4e. [url=http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/254600000]Dungeons & Dragons Roleplaying Game Official Home Page - Product (D&D Gamma World Roleplaying Game)[/url] Otherwise, get some DMing guide books like [B]Robin's Laws of God Gamemastering[/B] for tips on how to keep play fun for different style of players. [url=http://www.sjgames.com/robinslaws/]Robin's Laws of Good Gamemastering[/url] [/QUOTE]
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