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The DM Burnout and How to Get Past That: Advice?
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<blockquote data-quote="Connorsrpg" data-source="post: 5754326" data-attributes="member: 19265"><p>I am feeling the same with my group currently. Not RP vs H&S, but bummed b/c they don't get anywhere near invested in the game as I would like.</p><p></p><p>Anyhow, I too have finally broken away from playing D&D (all editions) exclusively and entered the great realms of Savage Worlds. Love it and love the settings etc.</p><p></p><p>However, this hasn't helped the problem. The problem is with the players' lives. They are that way b/c of external factors. Sounds like your players simply prefer a different style to you.</p><p></p><p>I don't think you need to switch systems at all. And who said 4E can't be RP based. YOU DM it. You choose the rewards. Assign each piece of info gained or each NPC interacted with successfully a level and give XP as if they had defeated a monster of that level. Even better assign XP for each piece of info, meaning an extended conversation gains several XP points. Of course players aren't going to get involved if they don't see a material reward. Hell, make the RP a quest, or, just give them XP for good roleplaying. Simple really. </p><p></p><p>Then surprise them with an unexpected fight in the middle where they have to save who they are talking to. Maybe then they will want to try and save them to hear the rest of what they had to say.</p><p></p><p>Ultimately, try and find a medium. You want to have fun, the players want to have fun and it sounds like your choices to find new players is very limited (like mine, I live in rural Victoria, Australia).</p><p></p><p>RE good GM/DM books. I have read a LOT of these lately. Been on a real kick to improve my game BASED ON MY PLAYERS wants. Something I hadn't really considered despite being a (decent) DM for 20+ years. (Have had discussion on this on our own website).</p><p></p><p>I recently read the Pathfinder Gamesmastery Guide and rate it a B. It was very good, but often wordy, hard to locate info in masssive paragraphs, and I had pretty much heard all info before. (Not a fault of the book - just that it has come after so many). (Best part for me was the idea of community modifiers...but not here. Sorry).</p><p></p><p>My favourites include: 3.5 DnD DMG2. Awesome advice in here. I am sure Robin Laws had a lot to do with that and I must read his God of Gamesmastering book.</p><p></p><p>I know a lot of people think 4E is too 'gamey', but the DMG1 is not. Actually read it. James Wyatt has it chock-full of wonderful advice and it is so well set out and easy to find. 4E DMG2 has some nuggets too.</p><p></p><p>But there are several awesome free on line sites too. Do you receive (orvisit the site of) <a href="http://www.roleplayingtips.com/blog" target="_blank">Roleplaying Tips Blog | Roleplaying Tips</a>. And what about Christopher Perkins' 'The Dungeonmaster Experience' articles on the dnd site (no need for a subscription). Reminds me a lot of Ray Winnigher's old Dungeoncraft articles that always come up when talking about best DM advice.</p><p></p><p>Anyway, have batted on a bit, but hopefully that is of some help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: Just noticed that Chris Perkins' articles are available as a compilation. A must have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5754326, member: 19265"] I am feeling the same with my group currently. Not RP vs H&S, but bummed b/c they don't get anywhere near invested in the game as I would like. Anyhow, I too have finally broken away from playing D&D (all editions) exclusively and entered the great realms of Savage Worlds. Love it and love the settings etc. However, this hasn't helped the problem. The problem is with the players' lives. They are that way b/c of external factors. Sounds like your players simply prefer a different style to you. I don't think you need to switch systems at all. And who said 4E can't be RP based. YOU DM it. You choose the rewards. Assign each piece of info gained or each NPC interacted with successfully a level and give XP as if they had defeated a monster of that level. Even better assign XP for each piece of info, meaning an extended conversation gains several XP points. Of course players aren't going to get involved if they don't see a material reward. Hell, make the RP a quest, or, just give them XP for good roleplaying. Simple really. Then surprise them with an unexpected fight in the middle where they have to save who they are talking to. Maybe then they will want to try and save them to hear the rest of what they had to say. Ultimately, try and find a medium. You want to have fun, the players want to have fun and it sounds like your choices to find new players is very limited (like mine, I live in rural Victoria, Australia). RE good GM/DM books. I have read a LOT of these lately. Been on a real kick to improve my game BASED ON MY PLAYERS wants. Something I hadn't really considered despite being a (decent) DM for 20+ years. (Have had discussion on this on our own website). I recently read the Pathfinder Gamesmastery Guide and rate it a B. It was very good, but often wordy, hard to locate info in masssive paragraphs, and I had pretty much heard all info before. (Not a fault of the book - just that it has come after so many). (Best part for me was the idea of community modifiers...but not here. Sorry). My favourites include: 3.5 DnD DMG2. Awesome advice in here. I am sure Robin Laws had a lot to do with that and I must read his God of Gamesmastering book. I know a lot of people think 4E is too 'gamey', but the DMG1 is not. Actually read it. James Wyatt has it chock-full of wonderful advice and it is so well set out and easy to find. 4E DMG2 has some nuggets too. But there are several awesome free on line sites too. Do you receive (orvisit the site of) [url=http://www.roleplayingtips.com/blog]Roleplaying Tips Blog | Roleplaying Tips[/url]. And what about Christopher Perkins' 'The Dungeonmaster Experience' articles on the dnd site (no need for a subscription). Reminds me a lot of Ray Winnigher's old Dungeoncraft articles that always come up when talking about best DM advice. Anyway, have batted on a bit, but hopefully that is of some help. :) EDIT: Just noticed that Chris Perkins' articles are available as a compilation. A must have ;) [/QUOTE]
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