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General Tabletop Discussion
*TTRPGs General
The DM Burnout and How to Get Past That: Advice?
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<blockquote data-quote="Rhenny" data-source="post: 5760874" data-attributes="member: 18333"><p>I have a few ideas:</p><p></p><p>First, if you and your group has not watched some of the Chris Perkins games on youtube (with Robot Chicken and Acquisitions Inc.) you all should. Perkins is of course a master DM, but watching the players interact and get into their characters may serve as a model for your players. They really charged me up and made me want to DM/Play again.</p><p></p><p>Second, you said that your players thought that 4e didn't reward roleplaying, so you have to change that. Reward their roleplaying. Set up more skill challenges that require roleplaying opportunities and give the best PC more xp. Make it a cool contest. Who can come up with the most interesting in-character dialogue or solution. </p><p></p><p>Third, one way I entertain myself as DM is by writing a narrative of each adventure session after the session. When I write it out, I add flavor sometimes expanding on something a PC mentioned. When I write and read them, I feel more satisfied because then I see the session as a continuing story that the players have contributed to. I'm hoping that my players will also be inspired by the narratives, and so far, they have been inspired. The narratives help the players remember key details and see their own characters more like characters in a story, and that helps them roleplay in future sessions. (You can see the latest narratives in my Sand's End Campaign in the Story Hour Section of EnWorld).</p><p></p><p>I hope these ideas help.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5760874, member: 18333"] I have a few ideas: First, if you and your group has not watched some of the Chris Perkins games on youtube (with Robot Chicken and Acquisitions Inc.) you all should. Perkins is of course a master DM, but watching the players interact and get into their characters may serve as a model for your players. They really charged me up and made me want to DM/Play again. Second, you said that your players thought that 4e didn't reward roleplaying, so you have to change that. Reward their roleplaying. Set up more skill challenges that require roleplaying opportunities and give the best PC more xp. Make it a cool contest. Who can come up with the most interesting in-character dialogue or solution. Third, one way I entertain myself as DM is by writing a narrative of each adventure session after the session. When I write it out, I add flavor sometimes expanding on something a PC mentioned. When I write and read them, I feel more satisfied because then I see the session as a continuing story that the players have contributed to. I'm hoping that my players will also be inspired by the narratives, and so far, they have been inspired. The narratives help the players remember key details and see their own characters more like characters in a story, and that helps them roleplay in future sessions. (You can see the latest narratives in my Sand's End Campaign in the Story Hour Section of EnWorld). I hope these ideas help. Cheers. [/QUOTE]
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