The Shaman
First Post
Well, first off, I really like this guy's approach.
However, I seem to be short a lunch pail of toads most days.
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I often self-consciously develop campaign settings based on history or a literature genre. My D&D campaign setting tries to capture much of the feel of Nehwon or Cimmeria - swords-and-sorcery rather than "high fantasy" - but it's not directly analogous to either world: no Lankhmar, no Crom, No Grey Mouser, no Conan, &c. My present Modern game owes a heavy debt of inspiration to The Nocturnals - biotechnology and arcane magic exist side-by-side in a shadowy netherworld - but you won't find the Doc or Halloween Girl or portals to the Black Planet anywhere. My Sidewinder: Recoiled game drew on the history of the Lincoln County War, but I pulled in a plethora of other historical influences, while the character and personalities of the (original, as in not based on anyone historical but drawn from my own fevered imagination) NPCs really drove events in the game.
For the two new Modern campaign settings I'm working on, one is directly influenced by H. Rider Haggard, Rudyard Kipling, Joseph Conrad, C.J. Cutliffe Hyne, Percival Christopher Wren, and Edgar Rice Burroughs, but while the adventures and campaign try to capture the feel of these writers' stories (as well as historic Africa and its explorers), the story arcs and fantastic locales are my own. The other Modern mini-campaign I'm working on is based on the Algerian War - French Legion Etranger paratroopers against Algerian rebels in 1956. I'm doing a lot of reading for this one and watching the two most accessible movies about the period - The Battle of Algiers and Lost Command - and I expect that while some of the adventures may be based on actual engagements, the goal is not to roleplay Col. Bigeard and the 3e RPC at Agounenda.
Hrrrrm...I think I'm more confused now than when I started answering the question...

However, I seem to be short a lunch pail of toads most days.
:\
I often self-consciously develop campaign settings based on history or a literature genre. My D&D campaign setting tries to capture much of the feel of Nehwon or Cimmeria - swords-and-sorcery rather than "high fantasy" - but it's not directly analogous to either world: no Lankhmar, no Crom, No Grey Mouser, no Conan, &c. My present Modern game owes a heavy debt of inspiration to The Nocturnals - biotechnology and arcane magic exist side-by-side in a shadowy netherworld - but you won't find the Doc or Halloween Girl or portals to the Black Planet anywhere. My Sidewinder: Recoiled game drew on the history of the Lincoln County War, but I pulled in a plethora of other historical influences, while the character and personalities of the (original, as in not based on anyone historical but drawn from my own fevered imagination) NPCs really drove events in the game.
For the two new Modern campaign settings I'm working on, one is directly influenced by H. Rider Haggard, Rudyard Kipling, Joseph Conrad, C.J. Cutliffe Hyne, Percival Christopher Wren, and Edgar Rice Burroughs, but while the adventures and campaign try to capture the feel of these writers' stories (as well as historic Africa and its explorers), the story arcs and fantastic locales are my own. The other Modern mini-campaign I'm working on is based on the Algerian War - French Legion Etranger paratroopers against Algerian rebels in 1956. I'm doing a lot of reading for this one and watching the two most accessible movies about the period - The Battle of Algiers and Lost Command - and I expect that while some of the adventures may be based on actual engagements, the goal is not to roleplay Col. Bigeard and the 3e RPC at Agounenda.
Hrrrrm...I think I'm more confused now than when I started answering the question...
