RageFist
First Post
In my ongoing quest to get 'more for your monk', I took the advice of some of the threads on here and created a drconic flavored monk. Heck, I basted it in dragon! In fact, beyond the weapon and armor restrictions, there's not much left that resembles a monk. I created it in about 3 days time and since I don't get to play that often, I'll need you all to pick it apart balance wise to the other classes. It still needs a lvl.4 power on the Dragon Archon ability, but I'm burnt out of ideas. I'll appreciate any and all feedback on this. 
There have been many wonders through the ages, but none so awe inspiring as the dragons. These immense magical beings have been looked upon by many with anger, distrust, and fear (Not undeservedly in the case of evil dragons.); percieved as creatures of terror and destruction. There are however those that look at dragons and see grace, regalness, a majestic wonder, and greatest of all......power. Among these scatered admirers stands a group dedicated to the harnessing of this draconic power. This order calls themselves the Dragon Heirs and they believe anyone can gain the dragon's gifts if they are wise enough to study them. Within this order are ten "true" branches, called the Ten Wings, each representing one of the true dragons. Though there are a few other branches which follow dragon-like creatures, they are considered heritics by the rest of the order. The Dragon Heirs, though prideful, are secretive and jealous of their power. They perfer that the world at large remain ignorant of their existance. The initiation into the order is a lengthy process and includes tatooing a large image of the heir-to-be's chosen dragon onto his body. Though they revere dragons, dragon heirs by no means worship them and are not adverse to harming one. In fact many dragon heirs find fighting a dragon to be an excellent (if dangerous) way of studying them.
Game Rule Information
Dragon Heirs have the following game statistics.
Abilities:
Alignment: Can't be more than one step away from chosen dragon's alignment.
Hit Dice: d10
Class Skills
The Dragon Heir's class skills (and the key ability for each) are Balance (Dex.), Bluff (Cha.), Climb (Str.), Concentration (Con.), Craft (Int.), Disguise (Cha), Gather Information (Cha.), Hide (Dex), Intimidate (Cha.), Jump (Str.), Knowledge (arcana) (Int.), Listen (Wis.), Move Silently (Dex), Profession (Wis.), Spot (Wis.), Swim (Str.), Tumble (Dex.) and Use Rope (Dex.)
Skill Points at 1st Level: (4 + Int. modifier) x4.
Skill Points at Each Additional Level: 4 + Int. modifier.
Class Features
All the following are class features of the Dragon Heir.
Weapon and armor proficiency: Dragon heirs seek to emulate dragons, who do not require such "primative tools", and thus are not proficient with any weapons, shields or armor. A dragon heir that wears any armor or wields any weapons or shields, loses all dragon heir class features untill he stops wielding them.
Unarmed Strike (Ex): Dragon heirs are trained to utilize their bodies as a weapon. As such they have many advantages over most others when attacking unarmed. A dragon heir may attack interchangeably with fist, feet, knees, elbows or any other feasible body part, so they may make attacks even with both hands full.
They are considered to have the improved unarmed strike feet and as such do not provoke attacks of opportunity from armed opponents and they do not have an “off hand” with their unarmed attacks and deal full strength damage on all unarmed attacks.
A dragon heir can also choose to deal either lethal or non-lethal damage with their unarmed strikes, even in a grapple.
A dragon heir's unarmed strike is treated as both a natural or manufactured weapon for purposes of spells and effects that improve or enhance either manufactured or natural weapons.
They also deal more damage than a normal character would. At 1st level a dragon heir deals 1d6 damage with their unarmed attacks. This increases to 1d8 at 5th level, and to 1d10 at 10th level.
Flurry (Ex): At first level a dragon heir's training allows them to make an extra melee attack. This attack is made at the dragon heir's highest base attack bonus. This attack and all other attacks this round have a -2 penalty however. At 4th level the penalty lessens to -1, and at 8th level it disappears. Upon reaching 10th level a dragon heir's flurry improves. When making a flurry attack, a dragon heir gains a second extra melee strike at the dragon heir's highest base attack bonus. A dragon heir may only flurry when unarmored, not wielding a weapon, and not using a shield.
Secret Order (Ex): A dragon heir receives a +10 bonus on Disguise checks made to conceal the fact that he is a dragon heir. This ability does not function against other dragon heirs.
AC Bonus (Ex): As his knowledge of dragons grows, a dragon heir's skin begins to naturally thicken and become more scale like. Starting at second level, a dragon heir gains a +1 natural armor bonus. This bonus increases to +2 at 6th level, to +3 at 10 level, +4 at 14th level, and to +5 at 18th level.
Dragon Archon (Su): The first thing a dragon heir must do is choose a dragon to emulate. This choice will determine much of a dragon heir's power. A dragon heir may only follow one dragon.
Black Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Swim checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Blue Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Bluff checks.
4th level:
8th level: A dragon heir gains electricity resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 electricity damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to electricity.
Brass Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Gather Information checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Bronze Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Disguise checks.
4th level:
8th level: A dragon heir gains electricity resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 electricity damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to electricity.
Copper Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Bluff checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Gold Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Swim checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Green Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Move Silently checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Red Archon: Red Archons seek to wield the eternal flame of red dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Jump checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Silver Archon: Silver Archons potray the regal majesty of silver dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Jump checks.
4th level:
8th level: A dragon heir gains cold resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 cold damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to cold.
White Archon: White Archons emulate the single-minded ferocity of white dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Hide checks.
4th level:
8th level: A dragon heir gains cold resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 cold damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to cold.
Wyvern Archon: Of the heritic branches, Wyvern is by far the largest. Those within it's ranks must take the greatest pains to conceal their dedacation from followers of the Ten Wings, for discovery would mean instant death. Though the risk is great, those who face it find that mastering Wyvern grants immense power.
1st level: A dragon heir gains Alertness as a bonus feat and a +5 bonus to his Secret Order ability. His Secret Order ability does function against other dragon heirs.
4th level:
8th level: A dragon heir gains a +4 saving throw bonus against poison.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d8 damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier (if any).
20th level: A dragon heir gains immunity to poison.
Blood of Dragons: A 2nd level dragon heir gains the dragon-blood subtype and Draconic as a bonus language.
Draconic Cunning: Begining at 3rd level a dragon heir adds his charisma modifier (if any) to his AC. This bonus is lost if the dragon heir is flat-footed, immobilized or helpless.
Dragon Strike (Su): Starting at 4th level a dragon heir learns to empower his body with his chosen dragon's might.
4th level: A dragon heir's unarmed attacks are treated as magic weapons for the purpose of overcoming damage reduction.
7th level: A dragon heir grows horn-like scales on his wrists, elbows, ankles, knees, and numorous other places. He also develops small claws on his fingers and toes. A dragon heir's unarmed attacks are considered slashing, piercing, and bludgeoning weapons.
10th level: Select an alignment associated with dragon heir's chosen dragon. A dragon heir's unarmed attacks are treated as a weapon of that alignment for the purpose of overcoming damage reduction.
13th level: A dragon heir's unarmed attacks have a 19-20 threat range.
16th level: Select an alignment associated with dragon heir's chosen dragon. A dragon heir's unarmed attacks are treated as a weapon of that alignment for the purpose of overcoming damage reduction.
19th level: A dragon heir's unarmed attacks have a x3 critical modifier.
Draconic Aspect (Ex): Starting at 6th level a dragon heir begins to master one of two draconic aspects.
Draconic Senses: A dragon heir's senses become more powerful.
6th: A dragon heir gains a bonus feat from the following list: Blind-Fight, Skill Focus (Spot), Skill Focus (Listen).
9th: A dragon heir gains Low-Light Vision.
14th: A dragon heir gains Dark Vision 30ft. If he already has Dark Vision, it increases by 10ft. instead.
17th: A dragon heir gains Blindsense 30ft.
Draconic Fortitude: A dragon heir's stammina increases greatly.
6th:A dragon heir gains a bonus feat from the following list: Endurance, Great Fortitude, Toughness.
9th: A dragon heir gains a +4 saving throw bonus to sleep and paralysis effects.
14th: A dragon heir gains damage reduction 10/magic.
17th: A dragon heir gains spell resistance = 5 + dragon heir levels + charisma modifier (if any).
Draconic Knowledge (Ex): At 11th level a dragon heir has aquired extensive knowledge of his chosen dragon. A dragon heir may automatically roll a 20 when making Knowledge (Arcana) checks concerning his chosen dragon.
Frightful Presense (Ex): At 15th level a dragon heir's mere presence can terrify those around him. Whenever a dragon heir attacks or charges, all opponents within a radius of 30ft. who have fewer Hit Dice than him become shaken for a number of rounds equal to 1d6 + dragon heir's charisma modifier. The effect is negated by a Will save (DC 10 + 1/2 dragon heir's level + charisma modifier. An opponent that successfully saves is immune to the same dragon heir's frightful presense for 24 hours. This ability can't affect creatures with an Intelligence of 3 or lower, nor does it have any effect on dragons.

There have been many wonders through the ages, but none so awe inspiring as the dragons. These immense magical beings have been looked upon by many with anger, distrust, and fear (Not undeservedly in the case of evil dragons.); percieved as creatures of terror and destruction. There are however those that look at dragons and see grace, regalness, a majestic wonder, and greatest of all......power. Among these scatered admirers stands a group dedicated to the harnessing of this draconic power. This order calls themselves the Dragon Heirs and they believe anyone can gain the dragon's gifts if they are wise enough to study them. Within this order are ten "true" branches, called the Ten Wings, each representing one of the true dragons. Though there are a few other branches which follow dragon-like creatures, they are considered heritics by the rest of the order. The Dragon Heirs, though prideful, are secretive and jealous of their power. They perfer that the world at large remain ignorant of their existance. The initiation into the order is a lengthy process and includes tatooing a large image of the heir-to-be's chosen dragon onto his body. Though they revere dragons, dragon heirs by no means worship them and are not adverse to harming one. In fact many dragon heirs find fighting a dragon to be an excellent (if dangerous) way of studying them.
Code:
The Dragon Heir
Level BAB Fort Ref Will Special
1 +1 2 2 0 Unarmed Strike/ Flurry/ Dragon Archon/ Secret Order
2 +2 3 3 0 Blood of Dragons/AC Bonus +1
3 +3 3 3 1 Draconic Cunning
4 +4 4 4 1 Dragon Archon/ Dragon Strike
5 +5 4 4 1 Flurry
6 +6 5 5 2 Draconic Aspect/AC Bonus +2
7 +7 5 5 2 Dragon Strike
8 +8 6 6 2 Dragon Archon
9 +9 6 6 3 Flurry/Draconic Aspect
10 +10 7 7 3 Dragon Strike/AC Bonus +3
11 +11 7 7 3 Flurry/Draconic Knowledge
12 +12 8 8 4 Dragon Archon
13 +13 8 8 4 Dragon Strike
14 +14 9 9 4 Draconic Aspect/AC Bonus +4
15 +15 9 9 5 Frightful Presense
16 +16 10 10 5 Dragon Strike/ Dragon Archon
17 +17 10 10 5 Draconic Aspect
18 +18 11 11 6 AC Bonus +5
19 +19 11 11 6 Dragon Strike
20 +20 12 12 6 Dragon Archon
Game Rule Information
Dragon Heirs have the following game statistics.
Abilities:
Alignment: Can't be more than one step away from chosen dragon's alignment.
Hit Dice: d10
Class Skills
The Dragon Heir's class skills (and the key ability for each) are Balance (Dex.), Bluff (Cha.), Climb (Str.), Concentration (Con.), Craft (Int.), Disguise (Cha), Gather Information (Cha.), Hide (Dex), Intimidate (Cha.), Jump (Str.), Knowledge (arcana) (Int.), Listen (Wis.), Move Silently (Dex), Profession (Wis.), Spot (Wis.), Swim (Str.), Tumble (Dex.) and Use Rope (Dex.)
Skill Points at 1st Level: (4 + Int. modifier) x4.
Skill Points at Each Additional Level: 4 + Int. modifier.
Class Features
All the following are class features of the Dragon Heir.
Weapon and armor proficiency: Dragon heirs seek to emulate dragons, who do not require such "primative tools", and thus are not proficient with any weapons, shields or armor. A dragon heir that wears any armor or wields any weapons or shields, loses all dragon heir class features untill he stops wielding them.
Unarmed Strike (Ex): Dragon heirs are trained to utilize their bodies as a weapon. As such they have many advantages over most others when attacking unarmed. A dragon heir may attack interchangeably with fist, feet, knees, elbows or any other feasible body part, so they may make attacks even with both hands full.
They are considered to have the improved unarmed strike feet and as such do not provoke attacks of opportunity from armed opponents and they do not have an “off hand” with their unarmed attacks and deal full strength damage on all unarmed attacks.
A dragon heir can also choose to deal either lethal or non-lethal damage with their unarmed strikes, even in a grapple.
A dragon heir's unarmed strike is treated as both a natural or manufactured weapon for purposes of spells and effects that improve or enhance either manufactured or natural weapons.
They also deal more damage than a normal character would. At 1st level a dragon heir deals 1d6 damage with their unarmed attacks. This increases to 1d8 at 5th level, and to 1d10 at 10th level.
Flurry (Ex): At first level a dragon heir's training allows them to make an extra melee attack. This attack is made at the dragon heir's highest base attack bonus. This attack and all other attacks this round have a -2 penalty however. At 4th level the penalty lessens to -1, and at 8th level it disappears. Upon reaching 10th level a dragon heir's flurry improves. When making a flurry attack, a dragon heir gains a second extra melee strike at the dragon heir's highest base attack bonus. A dragon heir may only flurry when unarmored, not wielding a weapon, and not using a shield.
Secret Order (Ex): A dragon heir receives a +10 bonus on Disguise checks made to conceal the fact that he is a dragon heir. This ability does not function against other dragon heirs.
AC Bonus (Ex): As his knowledge of dragons grows, a dragon heir's skin begins to naturally thicken and become more scale like. Starting at second level, a dragon heir gains a +1 natural armor bonus. This bonus increases to +2 at 6th level, to +3 at 10 level, +4 at 14th level, and to +5 at 18th level.
Dragon Archon (Su): The first thing a dragon heir must do is choose a dragon to emulate. This choice will determine much of a dragon heir's power. A dragon heir may only follow one dragon.
Black Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Swim checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Blue Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Bluff checks.
4th level:
8th level: A dragon heir gains electricity resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 electricity damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to electricity.
Brass Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Gather Information checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Bronze Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Disguise checks.
4th level:
8th level: A dragon heir gains electricity resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 electricity damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to electricity.
Copper Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Bluff checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Gold Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Swim checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Green Archon:
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Move Silently checks.
4th level:
8th level: A dragon heir gains acid resistance 10.
12th level: A dragon heir gains a swim speed of 20ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 acid damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to acid.
Red Archon: Red Archons seek to wield the eternal flame of red dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Jump checks.
4th level:
8th level: A dragon heir gains fire resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 fire damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to fire.
Silver Archon: Silver Archons potray the regal majesty of silver dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Jump checks.
4th level:
8th level: A dragon heir gains cold resistance 10.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 cold damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to cold.
White Archon: White Archons emulate the single-minded ferocity of white dragons.
1st level: A dragon heir gains Alertness as a bonus feat and a +2 bonus to Hide checks.
4th level:
8th level: A dragon heir gains cold resistance 10.
12th level: A dragon heir gains a burrow speed of 10ft.
16th level: When making a unarmed melee strike, a dragon heir may add 1d6 cold damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier.
20th level: A dragon heir gains immunity to cold.
Wyvern Archon: Of the heritic branches, Wyvern is by far the largest. Those within it's ranks must take the greatest pains to conceal their dedacation from followers of the Ten Wings, for discovery would mean instant death. Though the risk is great, those who face it find that mastering Wyvern grants immense power.
1st level: A dragon heir gains Alertness as a bonus feat and a +5 bonus to his Secret Order ability. His Secret Order ability does function against other dragon heirs.
4th level:
8th level: A dragon heir gains a +4 saving throw bonus against poison.
12th level: A dragon heir may cast Feather Fall as a spell-like ability 3 times a day.
16th level: When making a unarmed melee strike, a dragon heir may add 1d8 damage to the damage. It must be added before the attack is rolled. A dragon heir may use this ability a number of times per day equal to his constitution modifier (if any).
20th level: A dragon heir gains immunity to poison.
Blood of Dragons: A 2nd level dragon heir gains the dragon-blood subtype and Draconic as a bonus language.
Draconic Cunning: Begining at 3rd level a dragon heir adds his charisma modifier (if any) to his AC. This bonus is lost if the dragon heir is flat-footed, immobilized or helpless.
Dragon Strike (Su): Starting at 4th level a dragon heir learns to empower his body with his chosen dragon's might.
4th level: A dragon heir's unarmed attacks are treated as magic weapons for the purpose of overcoming damage reduction.
7th level: A dragon heir grows horn-like scales on his wrists, elbows, ankles, knees, and numorous other places. He also develops small claws on his fingers and toes. A dragon heir's unarmed attacks are considered slashing, piercing, and bludgeoning weapons.
10th level: Select an alignment associated with dragon heir's chosen dragon. A dragon heir's unarmed attacks are treated as a weapon of that alignment for the purpose of overcoming damage reduction.
13th level: A dragon heir's unarmed attacks have a 19-20 threat range.
16th level: Select an alignment associated with dragon heir's chosen dragon. A dragon heir's unarmed attacks are treated as a weapon of that alignment for the purpose of overcoming damage reduction.
19th level: A dragon heir's unarmed attacks have a x3 critical modifier.
Draconic Aspect (Ex): Starting at 6th level a dragon heir begins to master one of two draconic aspects.
Draconic Senses: A dragon heir's senses become more powerful.
6th: A dragon heir gains a bonus feat from the following list: Blind-Fight, Skill Focus (Spot), Skill Focus (Listen).
9th: A dragon heir gains Low-Light Vision.
14th: A dragon heir gains Dark Vision 30ft. If he already has Dark Vision, it increases by 10ft. instead.
17th: A dragon heir gains Blindsense 30ft.
Draconic Fortitude: A dragon heir's stammina increases greatly.
6th:A dragon heir gains a bonus feat from the following list: Endurance, Great Fortitude, Toughness.
9th: A dragon heir gains a +4 saving throw bonus to sleep and paralysis effects.
14th: A dragon heir gains damage reduction 10/magic.
17th: A dragon heir gains spell resistance = 5 + dragon heir levels + charisma modifier (if any).
Draconic Knowledge (Ex): At 11th level a dragon heir has aquired extensive knowledge of his chosen dragon. A dragon heir may automatically roll a 20 when making Knowledge (Arcana) checks concerning his chosen dragon.
Frightful Presense (Ex): At 15th level a dragon heir's mere presence can terrify those around him. Whenever a dragon heir attacks or charges, all opponents within a radius of 30ft. who have fewer Hit Dice than him become shaken for a number of rounds equal to 1d6 + dragon heir's charisma modifier. The effect is negated by a Will save (DC 10 + 1/2 dragon heir's level + charisma modifier. An opponent that successfully saves is immune to the same dragon heir's frightful presense for 24 hours. This ability can't affect creatures with an Intelligence of 3 or lower, nor does it have any effect on dragons.
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