The Dragon's Jaw Inn

As Alrek greedily digs through the treasure, Walfilbalf examines the doors through which the young ranger went, according to their busy guide. He scratches his sideburns, and airs a thought, "Ya know... we don' know what might be in dere... could be more 'a these things, ya know. Er maybe somethin' else like lives in dere, an' this here thing was jus' a guard, like."

He looks back to the savage beast that tore so quickly through his armor, "If'n this thing's jus' a servant, what's in dere might be real nasty-like. We might want ta plan some sort uh 'scape plan, 'case it's real big."

He looks again at the doors, to see which way they open, and whether thier handles could be held with a well-placed stick. He mutters, "Better ta think 'bout it now... some o' ya might be able ta outrun it, but I ain' gettin' nowhere fast in me armor."
 

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Rachelle finishes her examination of the corpse and walks over to Walf. She smiles serenely. "Do not worry, my big friend. I for one will not leave you behind."
 

Alrek looks over at Rachelle. "I don't know what it is. But whatever it is, where ever it comes from, it's not natural. Some kind of beast from the outer planes or something."

He returns to the treasure. I suppose we might as well catagorize what's here. Someone give me a hand?

The double doors are heavy with reinforced iron straps. There are two pull handles at chest high.

As you sort through the treasure, this is what you find:

2 small gems
mw light steel shiled
gold amulet on chain (disk bearing image of lion)
4 crystal flasks
mw dwarven waraxe
mw dwarven greataxe, bear motif
crowbar
mw thieves’ tools
2 ceramic flasks
4 metal scroll cases
3,100sp,
2,116gp
 

As Jorum helps Alrek sort and categorize the treasure his eyes are getting larger. "Boy did I pick the right group at the right time" he thinks to himself, "not a bad hall for a days work - not bad at all" Though he has no use for the armour or weapons he's sure they'll come in handy further fortifying their large friend - who as luck has it - ends up doing most of the melee fighting. The trinkets and jewels are interesting of course - being a gambling man he might take his chances with any of that as well - but knows that the sorcerer of the group will have a much better knowlege of what they are and what their worth - and likely want them for themselves if they are of any real or magic value. "ahhh well" he whipsers to himself "gold is gold, and silver is silver, and any of the aformentioned are always appreciated" he smiles to himself....... "and now I wonder what lies behind door number two?"
 

Rachelle picks up the amulet and peers at it curiously. Her face maintains its usual serenity, as she considers it perhaps trying to see if she recognizes it.
 

Walfilbalf leans against the wall as the others go through the treasure, trying hard not to think about all the people to whom all bones which litter the floor belonged.

He raises an eyebrow as they sort out the dwarven greataxe, but seems hesitant to express an interest, having been previously critical of the others enthusiasm for the monster's hoard.

Instead, he nods in the direction of the iron crowbar, "Ya think 'at crowbar'll hold de doors shut inna pinch? Leas' long 'nuff ta shake a leg outta 'ere? Like I say, don' 'urt ta be ready. "
 
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Zerash finishes his study of the dead creature, seemingly so absorbed by it that he missed half of the conversation. He stands up and dusts himself off, quickly going over all the words he overheard, trying to catch himself up to the conversation. He turns to Walfilbalf.

"If it comes down to it, I can use my spear to hold the door shut. This armor is quite encumbering for me as well, and I would not get far without a method to delay our opponent."

"Creatures from other planes do not just wander to this one. However whether the summoner of the creature remains here or died long ago is unclear. And while I would hesitate to draw any conclusions until we have fully explored this cave, I believe the chances of the ranger we seek being alive are slim. I have trouble seeing how he could have gotten this far, but it is not impossible."

"Rachelle, Eroria, or Jorum, if any of you can cast detect magic and indentify those treasures, please do so, they might be helpful to us here. Otherwise, I believe we should leave the treasure there, it will be there once we are finished exploring, and attempting to carry it around would be quite a burden..."
 

"carrying is no problem", as he reaches in to the main compartment of his pack to remove a large wooden chest --- way to large to fit in his little pack in any of the three compartments. He opens the chest and removes one days worth of firewood - leaving just enough to start a good fire in a pinch that will last a few hours. Doing so seems to make room for pretty much the entire hoard - short of weapons and armour of course. "I can carry it all if you like - since Alreck already accounted for it all snickers*gold piece by bloody gold piece,..... I don't think anyone has to worry about being duped of their share," smiling warmly
 

Walf grunts in reply to Zerash's doubts about Gareth's chances, obviously not wanting to give up the hope that he's somehow managed to survive. "Well, 'e made it through dat door alright, 'er so our guide sez. 'Til we know better, we gotta 'sume dat he's alright."

Walf raises an eyebrow at Jorum's seemingly-magic backpack, but says nothing.
 


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