2) the druid contrary to pretty much all the posts i've seen, DOES pull his weight outside and while in combat, he doesn't do melee, well neither does the wizard, or seemingly, the rogue, he uses his spells to provide ranged support, while the devoted defender and psywarrior kick ass in melee. thats the party balance, and if the character has stated that his role in combat is as support, then strategy should be planned around this, i've actually started playing a 3rd level druid in an online game just to see what their capabilities are, and i find them to be more effective at a distance than in melee
3) people haven't paid attention, the rogue and wizard have been stated to have been providing long ranged support in this instance, its not an assumption, its been posted. in my tt party, we prioritise, if a man goes down, he becomes number one priority for EVERYONE, not just our cleric, or myself, the paladin. it is NOT one members job to dodge slings and bullets to get into combat and heal the guy, it is everyones, those that can distract, and beat back attacks, do so, while the healer goes to work, and i've seen very few parties that don't work like this. the priority in this situation should have switched to the fallen ally, for everyone, it didn't, and theres no way any of my characters would risk their lives knowing that theres not going to be any backup, unless they were alone. in fact, the majority of characters i've played would leave the party rather than continue to adventure with people they couldn't trust to go all out to save his ass, rather than killing stuff. there were plenty of options, looks like no one used any thing other than the "hey lets kill stuff" one.
4) we havent seen anything other than this example, so lets have some more.
5) if its a hack and slash game, my advice is to ditch the roleplaying druid, save him for a different campaign, and make some munchkin super character say, a cleric with persistent divine power, then you can fight as well as the front line fighters, and melee characters, and hey, you can heal as well...and provide long range support. if they outshine your character, turn the tables and twink away.
6) advice for both spellcasters, pack defensive, disruption spells, any of the wall spells work great, if the psywarrior, assuming hes been raised decides to yell "medic" when hes down to 2 HP then whack up a wall of stone and cut the two sides off from each other for a few minutes, while you heal up, plan your strategy in advance.
7) theres a great deal of antagonism in this thread, so lets just curb it, and show we can all act civilly toward one another, shall we? i hope that the other threads aren't as hostile.