The druid is not fighting!!! LONG!

my word, how pleasant and mature. i'm not here to be insulted, but simply to discuss matters of dnd, from my first post, its been turned into something personal. case in point, several posts have been made vaguely hinting at how much of a buttmunch i am. why is this personal? what do you get out of making it personal? everything i've said has been entirely directed, up until a few posts ago, when something was said about me directly, to the matter which was being discussed, and yes, i do feel offended by the hostile and beligerent attitude shown here.
 

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Re: stuff

You know what, likudice, I apologize. I mean that sincerely because I shouldn't have said what I said. I have always enjoyed this forum precisely due to the civil nature of most of the conversations and I should not have said something that runs counter to that.

The thing is that you said:

likuidice said:
its the psywarriors fault, plain and simple, the guy decides to whine for a medic when he's down to what i assume to be single digit, or low end at least hitpoints. I'm sorry, but its tough, if he's facing a superior opponent then he knows damn well that hes gonna need healing earlier than when he's on deaths doorstep.

Without rehashing this whole business, you are assuming some facts that are not in evidence. From reading the accounts by the folks who participated in the game, it seems that the bad guys were dishing out spell damage pretty quick and several party members were getting hit. I think if the druid player were sitting at the table he should have had some idea that the PsyWar was having a rough time of it.

At the point at which the PsyWar finally spoke up and effectively said, "Ahem! Medic!", the druid opted to cast a defensive spell that doesn't sound like it was necessary prior to stepping up to heal the PsyWar. That's a far cry from "whining when he's low on hit points".

Clearly a number of other folks felt that yours was an unfair characterization of the PsyWar based on personal feelings that had little to do with the information presented by the participants. When they called you on it, you felt that they did so in too harsh a tone and said,

since my replies have been met with hostility by a bunch of incredibly narrow minded people who seem to get their rocks off on belittling people, i won't bother with replying to their posts

Perhaps they were too harsh in their tone, perhaps not. Regardless you did nothing to lower the heat in the air by calling them "incredibly narrow minded people who seem to get their rocks off on belittling people". And effectively saying to folks who disagree with you, "I'm taking my ball and going home!", is not exactly the pinnacle of maturity. I felt, in rash haste, like replying with something I felt equally immature and made my last reply.

As I said before, I regret it.

That does not however change the fact that you would be far better served in the future by trying to calmly explain your position again, in as clear and concise a way as possible, rather than lashing out at those who disagree with you.

Using capital letters once in a while wouldn't hurt either, but that's up to you. I hope you are able to move beyond any negative feelings you have right now and have a long, enjoyable time here at ENWorld.
 

I thank you.
And I also apologise, I was angered by what I took as a personal attack, so if you can forgive me, your apology is also accepted.

Believe it or not I'm a degree level (equivalent to u.s. harvard? I think, highest qualification in regular education) english user, I just tend to be much more sloppy while on a forum, as I write in what is effectively shorthand, trying to get ideas down on the page rather than dealing with grammar, which is strange because I'm usually anal about such things.
 

Re: stuff

likuidice said:
2) the druid contrary to pretty much all the posts i've seen, DOES pull his weight outside and while in combat, he doesn't do melee, well neither does the wizard, or seemingly, the rogue, he uses his spells to provide ranged support, while the devoted defender and psywarrior kick ass in melee. thats the party balance, and if the character has stated that his role in combat is as support, then strategy should be planned around this, i've actually started playing a 3rd level druid in an online game just to see what their capabilities are, and i find them to be more effective at a distance than in melee

3) people haven't paid attention, the rogue and wizard have been stated to have been providing long ranged support in this instance, its not an assumption, its been posted. in my tt party, we prioritise, if a man goes down, he becomes number one priority for EVERYONE, not just our cleric, or myself, the paladin. it is NOT one members job to dodge slings and bullets to get into combat and heal the guy, it is everyones, those that can distract, and beat back attacks, do so, while the healer goes to work, and i've seen very few parties that don't work like this. the priority in this situation should have switched to the fallen ally, for everyone, it didn't, and theres no way any of my characters would risk their lives knowing that theres not going to be any backup, unless they were alone. in fact, the majority of characters i've played would leave the party rather than continue to adventure with people they couldn't trust to go all out to save his ass, rather than killing stuff. there were plenty of options, looks like no one used any thing other than the "hey lets kill stuff" one.

4) we havent seen anything other than this example, so lets have some more.

5) if its a hack and slash game, my advice is to ditch the roleplaying druid, save him for a different campaign, and make some munchkin super character say, a cleric with persistent divine power, then you can fight as well as the front line fighters, and melee characters, and hey, you can heal as well...and provide long range support. if they outshine your character, turn the tables and twink away.

6) advice for both spellcasters, pack defensive, disruption spells, any of the wall spells work great, if the psywarrior, assuming hes been raised decides to yell "medic" when hes down to 2 HP then whack up a wall of stone and cut the two sides off from each other for a few minutes, while you heal up, plan your strategy in advance.

7) theres a great deal of antagonism in this thread, so lets just curb it, and show we can all act civilly toward one another, shall we? i hope that the other threads aren't as hostile.
This isn't true. I play the wood elf rogue. I'm always fighting in ranged combat(but not long range usually within 20')...whatever it takes to aid the party in defeating are foes. The wizard/bard is also fighting in melee...when she runs out of spells she charges using her rapier.
I play my rogue as a scout and am always put into dangerous situations. This could be eliminated if the druid wildshaped into a bat or other small flying creature and scouted ahead but he is too hesitant. Part of the game is about taking risks and he refuses to take any. Sure he is very useful and does act as the main healer of the group but he is often not around to heal during the main battle when things get dangerous and healing is needed. His healing is saved till we are victorious and SAFE! He also, as he himself has quoted , has closer bonds with certain members of the group...in other words plays favorites. He revels in the fact that the wizard/bard and himself are the founders of the group and his aid is often given out by that bondness he claims to have. In the past it hasn't been to much of an issue but on this particular mission, one which is beyond are levels but we took on nonetheless, we need all the offense we can get. I have often pleaded with him to make me scrolls of heal to take the burden off himself but he doesn't wish to lose XP's and claims he isnt given the time to make them. The group would give him plenty of time to create the scrolls...he just doesn't take the time. The rest of the group isn't asking for him to change the personality of his character, just to be more productive in battle when needs be. As a character I often put my neck out for the benefit of the group as does the rest of the party, the druid doesn't always do that and sometimes it hurts the group.
 

In game problem, in game solution.

It sounds like the party is ready to drop the druid. So do it. The other party members form a new band of adventurers and the druid is not invited. Not every pc partnership or friendship lasts forever.

Unless there is some reason that these particular characters must be together to defeat the BBEG, then there isn't anything they can do but tolerate the druid. If not, maybe it's time for the old druid heave ho...

But, your party may come up with a better idea than mine. :)
 

It goes on and on and ON..............

Seems as though this is gonna go on forever..........

If people don't like the way I role play that is unfortunate
This is a character that I have been playing for quite some time now

It is true that in the past I have griped because I was making scrolls and the like and receiving no payment or even the offer of payment.Even a simple old fashioned thank you would suffice.

It also take time to make scrolls ay least a day, and for the the more powerful scrolls....sometimes two or three
LETS not even get into how long it takes to make items. One item I made took me 14 days to craft. Like I said earlier in a post,time is not always given to create such items. Items I might add that would make the group stronger. As well as free up some spell slots for me

As far as my wild shaping and scouting ahead. I have done so several times. Many,many times on our current mission in the Underdark. Also it was stated earlier that the wizard casts dispel magic often and I claim responsibility for its sucess. That is just not true, one one occasion recently I got confused as too who had cast it........BECAUSE I use it so often!!!!! At least 2 spell slots are saved for it.

All in all tonights game went well. I discussed my issues with the group and they agreed to grant me the time to create scrolls and items

Also in battle when a character needs healing they need to let me know and we must make our way to each other. I think often times the characters forget the healing is a touch spell and not a ranged touch spell and if they are 40+feet away on the battlefield, I won't be able to heal them that round. So they gotta meet me half way it at all possible

Things are improving slightly,

Zaerun(The Druid in question)
 



I wouldn't broach the subject outside of the game. If you suggest entering combat, the player is likely to resent the interference in the play of his character...and more so, when the druid dies in combat.

I would do 2 things -

1. Let the other players deal with it. My group will have arguments when they feel that one of the other characters has endangered the rest. This will be a good opportunity for the group to roleplay it out. If one of the other players complains to you, I'd encourage them to do this.

2. If the druid won't enter combat, bring the combat to the druid. Have a cleric meld into stone and appear behind the druid. Have an opposing group adopt the tactic of eliminating the spellcasters first...won't the druid be surprised when brigands tumble past the frontline to charge those lingering in the back...if I were the opposing group, I'd assume that the spellcasters would be those furthest away from the thick of combat.

Also, I think that Spider's idea was great. Adopt that idea and combine it with #2.
 

I would never try to solve a problem between players IC, it is much better to solve problems between players outside the game. I would get pretty mad if, to take an extreme example, a player would have his PC assassinate mine because he thought my PC was overpowered instead of just asking me to power him down.
 

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