Lilis, consort of Dispater, is one of the older and weaker female devils, but her careful diplomacy and strategies and her attention to events in the hells and elsewhere (her network of spies is said to be second only to that of Asmodeus) has kept her own position in the infernal regions as secure as that of any of the nobility of the hells. Lilis and Biffant (q.v.), Dispater’s provost, are as trusting and as close as two devils ever become — but both are (thus far) unswervingly loyal to Dispater, making his control of Dis the envy of other archdevils…
Once per day Lilis can cause insanity by touch. She can cause fear by pointing at a victim (one victim per round; saving throw vs. spell applicable)…
Lilis has orange-red skin, copper-colored hair and green eyes; she looks like a short, plump, well-preserved human female of middle age, except for the hue of her skin, her tiny orange-red horns, long red nails, forked tail, wings, and delicate cloven black hooves.
Arioch serves Dispater in the office of “avenger,” meting out punishment upon all on Dis who defy or otherwise displease his master. He also wards off the intrusions of devils of all ranks from other planes, and accompanies his master as bodyguard in all situations of possible peril (such as visits to the court of Asmodeus or other planes). In combat, Arioch employs a huge, 20-foot-long, double-ended +1 halberd (having a blade at either end, and wielded by grasping in the middle of the shaft) of adamantite…
He radiates fear at will in a 6” radius (saving throw vs. spell to avoid)…
Arioch’s flat, reptilian head (rather like a stubby crocodile’s) is ringed with a leonine mane. His skin is dark wine-red, deepening to purple on the head and shoulders, and on his great bat-like wings. Arioch has a forked tail, great cloven hooves, and heavily muscled arms.
Biffant serves Dispater as provost, running the affairs of that archdevil’s palace. Consequently, he is almost always to be found in the Iron City, usually in the palace itself, where he is never without a staff/guard of two “messenger” erinyes and six servant spined devils. Typically he carries an ornate iron rod (equal in damage potential to a morning star), but will seize whatever is at hand in a battle. Biffant prefers to let others fight for him, however, and will try to summon or otherwise call for aid if attacked. He is not particularly brave or forceful, but is crafty and plans far, far into the future. Biffant and Lilis (q.v.) are said to be very friendly; closer in mutual understanding and cooperation, some say, than Lilis and Dispater himself…
Biffant radiates fear in a 3” radius at will…
Biffant appears as a portly, blood-red skinned humanoid devil, wingless but with a small, tufted tail and two inward-pointing, hook-curved horns that sprout from his head above either temple. His eyes are of a single hue, deep blue-green, and he is always smiling.
Merodach is a duke in the service of Dispater, and leads 21 companies of barbed devils into battle on his master’s behalf. Merodach has the body of a wolf, large, feathered wings, and a prehensile, serpentine tail. Atop Merodach’s head are two huge, spreading longhorns, and these he can turn slightly to strike an opponent. A clumsy flyer (Flight Class D), he prefers to run on all fours, but in battle often rears up to wield a weapon with his front claws. He has no special or magical weapons, but favors polearms of all sorts. In a fight his jaws do 1-10 damage, his claws 1-4 and 1-4 (or one attack with a weapon, damage as per weapon type +5), and his horns 2-12 each. Merodach’s tail does no damage in combat, but is used to trip, blind, and disarm opponents, or to carry weapons for Merodach’s use later…
He is able to cause fear by touch (save vs. spell to avoid).
Alocer is a duke in the service of Dispater, and leads 36 companies of erinyes into battle. Warlike in attitude, Alocer wears plate mail and fights with broadsword, axe, mace, and dagger, wielding one at a time and biting at the same time with his great jaws. He will seize and employ other weapons (incurring no non-proficiency penalties) available when in battle, and often rides a nightmare about his estates or to war.
Alocer has a humanoid body with red-gold flesh and a fearsome leonine head. The fiery flash of his eyes can be seen for some distance; if one meets their gaze, the victim must save vs. spells or be blinded for 2-12 days (devils are immune to this power). A cure blindness or dispel magic spell will restore sight to a victim.
Alocer can cause fear by touch (save vs. spell at -3 to avoid).