Uriel
Living EN World Judge
Vertiss moves to the door, opening it briefly, allowing Takote to exit.
returning to the others, he Seals the Box and fiddles with the Lock (where nobody else can see what he is doing). Turning to you he says I WILL BE A MERE MOMENT,THERE IS FRESH WATER IN THE PITCHER FOR YOUR REFRESHMENT,I TAKE NOTHING STRONGER,SO I HOPE WATER IS ALL RIGHT.' Vertiss then goes to the far wall and, after it opens (similarly to the Front Door), goes through. Minutes pass, nearly a quarter hour before Vertiss returns.
The Gunsmith bears a long box, black and locked with stout locks. Setting this upon the table, he opens it (with Keys on a long chain bound to his belt), motioning for you to look inside.
Within are several parcels, wrapped in cloth. Opening these, Vertiss displays two finely made Pistols and one long Rifle.
Vertiss says 'THE PRICES ARE AS FOLLOWS; THE TWO SMALLER WEAPONS ARE 750 GOLD PIECES EACH,THE RIFLE IS 1200 GOLD PIECES.ALL ARE OF THE FINEST QUALITY, I ASSURE YOU.INCLUDED IS A SCORE <20> OF ROUNDS AND POWDER FOR EACH.
OoC:Stats are from the Quintessential.
Wheelock Pistols (2)
Small Weapon Dam:1D10 Crit 20/X3 Rng 50' 4lbs 2 round reload
Wheelock Rifle
Medium Weapon Dam:1S12 Crit 20/X3 Rng 100' 11 lbs. 2 rounds to reload
OoC: The rules in the DMG (pg162) are incredibly unrealistic as far as reloading times goes(I have a flintlock pistol, and it takes far longer than 1 round to load them). The Wheelock above is the best of three ignition options in the Quint fighter book (matchlock and flintlock as well).
the other 2 take much longer. I am also using an optional rule (Mine) that Firearms, because of their incredible hitting power, will reduce the armor value of a target (worn armor) by from 2-4.I'll play with it a bit to see what seems fair.
It still requires the Exotic Weapon Proficiency Feat to use Firearms.
returning to the others, he Seals the Box and fiddles with the Lock (where nobody else can see what he is doing). Turning to you he says I WILL BE A MERE MOMENT,THERE IS FRESH WATER IN THE PITCHER FOR YOUR REFRESHMENT,I TAKE NOTHING STRONGER,SO I HOPE WATER IS ALL RIGHT.' Vertiss then goes to the far wall and, after it opens (similarly to the Front Door), goes through. Minutes pass, nearly a quarter hour before Vertiss returns.
The Gunsmith bears a long box, black and locked with stout locks. Setting this upon the table, he opens it (with Keys on a long chain bound to his belt), motioning for you to look inside.
Within are several parcels, wrapped in cloth. Opening these, Vertiss displays two finely made Pistols and one long Rifle.
Vertiss says 'THE PRICES ARE AS FOLLOWS; THE TWO SMALLER WEAPONS ARE 750 GOLD PIECES EACH,THE RIFLE IS 1200 GOLD PIECES.ALL ARE OF THE FINEST QUALITY, I ASSURE YOU.INCLUDED IS A SCORE <20> OF ROUNDS AND POWDER FOR EACH.
OoC:Stats are from the Quintessential.
Wheelock Pistols (2)
Small Weapon Dam:1D10 Crit 20/X3 Rng 50' 4lbs 2 round reload
Wheelock Rifle
Medium Weapon Dam:1S12 Crit 20/X3 Rng 100' 11 lbs. 2 rounds to reload
OoC: The rules in the DMG (pg162) are incredibly unrealistic as far as reloading times goes(I have a flintlock pistol, and it takes far longer than 1 round to load them). The Wheelock above is the best of three ignition options in the Quint fighter book (matchlock and flintlock as well).
the other 2 take much longer. I am also using an optional rule (Mine) that Firearms, because of their incredible hitting power, will reduce the armor value of a target (worn armor) by from 2-4.I'll play with it a bit to see what seems fair.
It still requires the Exotic Weapon Proficiency Feat to use Firearms.
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