• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

THE DUNGEON: (1) Out of Whistle

Vertiss, his face showing a bit of concern at your unfamiliarity with Firearms, nevertheless takes a few minutes showing you how to clean and care for the weapon. He includes, oil and several soft cloths, as well as a Holster for your belt.


OoC:What else do you folks want to do/buy prior to the beginning of your mission?
 

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Uriel_fire_of_Heaven said:
Vertiss, his face showing a bit of concern at your unfamiliarity with Firearms, nevertheless takes a few minutes showing you how to clean and care for the weapon. He includes, oil and several soft cloths, as well as a Holster for your belt.


OoC:What else do you folks want to do/buy prior to the beginning of your mission?

OOC: No polish? I guess I'll have to buy that, then...
And Aska has some experience with Firearms, but only BIG ones. Like cannons.

Aska straps on the holster, and places the gun inside it, and turns to the others. "How do I look?"
 

You folks can find an Alchemist who has a total of

14 potions of Cure Light Wounds 1D8+1 :60 GP.
5 Potions of Cure Moderate Wounds 2D8+3:330GP.
3 Potions of Cure Serious Wounds 3D8+5 :800GP.
 

Takote will buy 2 Potions of Cure Moderate Wounds and 1 Potion of Cure Light Wounds at the Alchemist, which should leave him 55 gp.
 

The Dragon's Mouth fronted 25%, for a total of 2,500GP.

That is 625 GP each, if divided evenly...which falls short of the price of the Pistol.
Let me know what you folks decide to do.
 

Aska smiles pleadingly. "I'll pay it back. Honest. First gold we find, we take it off my share and distribute it to you three. OK? Please?"
 


OoC:OK, all ready, the Dragon's Mouth has aranged packs of food and water for you all, as well as some Gear.

EACH: A backpack containing the following:
2 Weeks rations, dried meats and fruits mostly, with a few cans of some sort, they have a picture of some sort of ham on them and they have an ingenius little key that seems to open the can built righ onto the side of them.

2 Water Skins, as well, he has given you a small blue pill that supposedly purifies questionable water and makes it drinkable.

100' of fine Silk rope and a small folding grapnel hook.

a Small hooded Bullseye Lantern and 4 flasks of Oil.

a small breathing mask of some sort, a cotton filter with straps to bind it to your heads. It is similar to those worn by miners in the deeper Mines.

2 'Flares' he called them, they look like Sunrods, but you are assured that they are not magical, instead they are alchemical, giving light for aprox. a half hour, though they will grow more dim as time goes on. They also may be used to light fires, so be ware in areas of explosive Gas...

To Taklinn he gives a Map of the Route to the Portal, thoughfor the area beyond, in the Labyrinth, he has nothing.
 


Into the Woods

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