• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

THE DUNGEON: (1) Out of Whistle

Aska. We may be better protected in the creatures lair. Making the assumption that there is only one beast the cave should be clear and the smell of the beast should keep many other monsters away. Kaz shows his level headed-ness that the group knows he fights so hard to keep in control.
 

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OoC:Taklinn is at 28 HP, as 12 of the 40 that was his last total the fight were from the Rage.
Let me know if you folks are healing any more.

IC:
The Cave isn't a very deep ffair, going back perhaps 25 feet into the hillside, the whole place reekinglike reptile.
Scattered around the place are bones and the odd bit of armor or broken weapon.

Amidst the detritus of the Beasts' Lair three objects stand out:

The First is a strongbox, about a foot long, half a foot tall 8 inches deep, locked with a Padlock.

the Second is an exquisite Warhammer, it's back spike and head covered with crusty gore, though this hardly detracts from it's obviously Master craftsmanship.

The Third item is a rod, about 8" in length, with a thichness of about 2" diameter. One end widens out, flaring, to end in a flat panel of glass. An odd 'eye', or some other device can be seen beneath the panel.


Edited for spelling...
 
Last edited:

[OOC: LOOT!]

Kazareen will drag the items out of the cave and show his friends. "Look at the keen stuff. I wonder what's in the box?" having forgotten all need for sleep or the parties safety Kazareen will pick the lock.
 


Taklinn walks over to Aska, " Mind if I take a swing?" and (Aska permitting) takes stock of the loot. Taklinn looks to see if it may be of dwarven make.

If it seems safe he looks to the spellcasters," Do ya have any healin' left in ya...I prefer to leave the potions for emergencies."

GE
 

The Lock on the strongbox seems to be resisting Kaz's attempts at picking it...

The Warhammer seems perfectly balanced, though Aska has a bit of difficulty with it.

<OoC:Remember, a Warhammer is a Martial Weapon, which Aska is unfamiliar with>.

Taklinn sees that the weapon is not of Dwarven make, though it is beautiful still, having been created by hands skilled in the design of weapons.
 


Takote glares at the items below but he is not interested in them. He leans against a tree and will wait in silence until the others are done or are in need of a helping hand.
 

OoC: I'm not sure if Taking 20 applies here, as those rules seem to be to avoid excessive dice rolling that slows down gameplay etc...but 'what the heck'.

IC:Kaz fiddles with the lock for 5 minutes or so, finally shouting with suprise and glee, as the lock pops open.
Lifting the lid, he is startled when the Lid suddenly slams back shut, as if something inside closed it.

Takote looks down at his new companions, likening them to some squabbling Eta, rooting about in the belongings of the Dead. Such was perhaps what some
Yasuki or even a Mantis might do, but not a Kakita. Thinking on this, the young Crane suddenly realizes that the Kami are nowhere here, that he may never see his beloved Rokugan again, trapped in this Nether-Realm. SUch are sobering and sad thoughts indeed.
 

Into the Woods

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