• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

THE DUNGEON: (1) Out of Whistle

Kael takes the bag of healing supplies and looks through its contents. "Some of this stuff looks rather odd... but if nothing else, I can salvage the bandages."

OOC: Is there anything else in there obviously useful, and/or is anything labeled in languages anyone understands?

Kael says, "I also can't identify anything--I can just tell you it's magical. We'll have to find a wizard at the next town we come to who can identify objects for us." Standing up and packing the healing supplies away, he says, "And that armor should definitely fit our tiny friend; it should shrink to his size, if he wants it."
 

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kael notices that some of the odd little packages in the green bag have Latin words upon them. Some english as well, though he has no idea what they might mean.

Meanwhile Jack Lobbins sits fumbling with the strange black metal box.

Suddenly, a booming noise assails you all. Crashig percussive booms and shrieking and wailing sounds are accompanied by some Hellish fiend chanting and Intoning in a gutteral and abrasive voice.

Taklinn dives for cover, whilst Kaz and Kael merely stare in shock at Jack. Aska screams and the Atomie himself yells and zips up into the air in horror. Finally, the Atomie fights his way through the noise eminating from the thing and flips a small lever.

Quiet rules the air, the Demonic Noises abating instanftly.
Jack hits a button, and a small panel opens, looking inside, the Faerie reads
'Morbid AngelAlters of Madness'...Cor, what a Sound, sounded like the Gates of Hell were opening. I sort of liked it...' .
Jack holds up a tiny silver disc not unlikethe ones in the small bag. This has a picture of a pentagram upon it. Perhaps it is some sort of aid in Demon Summoning or Ritual...?


:D
 


"ya can keep it if you can make sure that d*** noise never comes out of it AGAIN! Otherwise, I say we crush it now to make sure it don't finish it's foul magics and summon some demon or such!"

After collecting everything, Taklinn continues through the maze.

GE
 

Jack huffs a bt at Kaz taking his new toy away (though he is too small to carry it himself anyways).

Taklinn heads back to the hedgeways again, the others following after...

How could you have been so blind before?
The way through is right there in front of your faces...

In less than an hour, you are through the Hedge-Maze. Perhaps some magic connected with the Hedgotaur caused the confusion...?
No matter, the Garden ends at the edge of the Hedge, a long tunnel stretching off into the distance.

OoC: Continue or rest?
 


Taklinn looks to make sure the others are keeping up with his blistering pace (note the sarcasm with his 20' movement ) and continues on, without conversation, hoping to be moving toward the city of clocks.

GE
 



With an audible sigh, Taklinn turns back towards the group and instead of pressing on, begins to look for a suitable (easily denfended) location to make a camp.

GE
 

Into the Woods

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