the Dungeon Cliche

All Fighters, Rogues, Clerics, Wizards, and Druids are human. Every Dwarf is a Fighter. Every Halfing is a Rogue. Every Elf is a Fighter/Wizard class combination. Imagine a society with those rules. :D
 

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Henry said:
CL just reminded me - if it ain't got a gelatinous cube, it AIN'T a dungeon! :)

Seconded! (or Thirded - I've lost count)

Had a happy warm fuzzy wash over me this weekend while playing Baldur's Gate: Dark Alliance on the Xbox, and came up against some green slimes and gelatinous cubes. My wife couldn't understand why that made me happy, or how a shambling cube of jello was even a monster in the first place, so I had to try to explain the long & storied history of the gelatinous cube.

I'm really hoping to encounter some rust monsters next!
 

Henry said:
CL just reminded me - if it ain't got a gelatinous cube, it AIN'T a dungeon! :)
Don't forget Piercers... and Cloakers. Cloakers are a staple part of every dungeon. Russet molds and other hazards that can onlybe defeated by burning things, sun light, or burning yourself are always nice.

Rot Grubs. Include a suit of armor covered in em.

Oh, and the dungeon shouldn't have ANY ecology to speak of. Throw in anything that looks cool.

Monster placement should never depend on the location of traps.

All hallways should be ten feet wide and ten feet high.

Also, it shouldn't matter if the monsters can fit through doorways. If you think that 30 by 30 room with the 6 foot high door needs some fire giants, then so be it.
 

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