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<blockquote data-quote="velm" data-source="post: 1926595" data-attributes="member: 25998"><p>this looks interesting. can I play? Granted, I have not actually done anything in a while, but it is always good to share ideas.</p><p></p><p>But, I have found it to be difficult to run a long term game. My most rencent groups had two different problems with a long run scenario. Group 1 had the problem of connecting the dots together. It really was not difficult, I think taking a step back, they were more 'combat' orientated. There is not much wrong with that to me, as the game is about fun, and they were having fun. One of the guys was really new, so he was still getting the feel for it. Group 2 had a different reason(s) for a long term adventure failing. One reason was skeduling (I think I spelt it wrong), just really difficult to get everyone together at once. The other reason was I think I was putting too much into it. It was a mistake that I made, and I learned from it. Getting a long term adv is like baking a cake. There are a lot of things you can put in it to make it good, but too much of one thing and not enough of another can ruin it.</p><p></p><p>I really only wanted to play, but as time went on, it got to be more and more difficult to find a person to run games, so I stepped up to the plate and got the DMG and started to read. Now that I look back at it, I like to run and play equally as much. When I run, I get to have control and be a story teller. When I play, I get to just be 'free' and forget about alot of stuff, and it can be a good break.</p><p></p><p>Some of the best compliments I can get is when a player will say something about an NPC they met a few months ago in the past. That is always heart warming, they either loved that NPC (to a degree, as they found them helpful or just stuck out in the players mind) or despised them (as an antogonist).</p></blockquote><p></p>
[QUOTE="velm, post: 1926595, member: 25998"] this looks interesting. can I play? Granted, I have not actually done anything in a while, but it is always good to share ideas. But, I have found it to be difficult to run a long term game. My most rencent groups had two different problems with a long run scenario. Group 1 had the problem of connecting the dots together. It really was not difficult, I think taking a step back, they were more 'combat' orientated. There is not much wrong with that to me, as the game is about fun, and they were having fun. One of the guys was really new, so he was still getting the feel for it. Group 2 had a different reason(s) for a long term adventure failing. One reason was skeduling (I think I spelt it wrong), just really difficult to get everyone together at once. The other reason was I think I was putting too much into it. It was a mistake that I made, and I learned from it. Getting a long term adv is like baking a cake. There are a lot of things you can put in it to make it good, but too much of one thing and not enough of another can ruin it. I really only wanted to play, but as time went on, it got to be more and more difficult to find a person to run games, so I stepped up to the plate and got the DMG and started to read. Now that I look back at it, I like to run and play equally as much. When I run, I get to have control and be a story teller. When I play, I get to just be 'free' and forget about alot of stuff, and it can be a good break. Some of the best compliments I can get is when a player will say something about an NPC they met a few months ago in the past. That is always heart warming, they either loved that NPC (to a degree, as they found them helpful or just stuck out in the players mind) or despised them (as an antogonist). [/QUOTE]
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