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<blockquote data-quote="Dyne" data-source="post: 1927120" data-attributes="member: 27202"><p>Yep, this thread is gonna grow just as fast (if not faster) as the old one.</p><p></p><p>I'll get ahold of SotM and Shard.</p><p></p><p>BTW, my group has only run a single campaign together. All of us are buddies from school, so we would just get together after school to play. It ended up as only 3 people, including me. The other two were a Barbarian and a Fighter, so I decided to run another character alongside them as a Cleric.</p><p></p><p>We started at Level 1 and went from there. There were plenty of times in which we were almost wiped out, but we worked together to get ourselves out of it. I'm glad I ran my Cleric with them because it became very necessary to have a healer in the group (what with the trouble they got themselves into).</p><p></p><p>We made it as far as 5th or 6th level. Starting at 1st level, we had a lot more opportunity to develop our characters as individuals and as a group. It allowed for some "bonding time." (even though our Fighter almost hit the Barbarian on several occasions, whether by an arrow or by a flask of acid).</p><p></p><p>We eventually had to disband. I'm trying to get another game going, but this time with hopefully a few more people. I was gonna run a game in the Forgotten Realms Campaign Setting, since it seems to have some pretty cool stuff in it. I also have a bunch of modules to run as miscellaneous adventures.</p><p></p><p>Our last campaign was basically a bunch of miscellaneous adventures stacked together with a plot in the background that the Players would sometimes learn a little bit more about. I also realized that I unintentionally made our last campaign a low-magic world, since I wasn't giving them as much magic items as I was supposed to. OOPS! But, it actually made the game a little more enjoyable, IMO. The game was more fun when magic was something mysterious and unique in the background. When magic items were used in the game, they were more powerful and more interesting than the average +1 Longsword or Ring of Protection. I even gave the Fighter a ring that would have many different powers that he would have to unlock. So far, he'd only gotten it to use Teleport and to insult him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>P.S.</p><p>Sorry for rambling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dyne, post: 1927120, member: 27202"] Yep, this thread is gonna grow just as fast (if not faster) as the old one. I'll get ahold of SotM and Shard. BTW, my group has only run a single campaign together. All of us are buddies from school, so we would just get together after school to play. It ended up as only 3 people, including me. The other two were a Barbarian and a Fighter, so I decided to run another character alongside them as a Cleric. We started at Level 1 and went from there. There were plenty of times in which we were almost wiped out, but we worked together to get ourselves out of it. I'm glad I ran my Cleric with them because it became very necessary to have a healer in the group (what with the trouble they got themselves into). We made it as far as 5th or 6th level. Starting at 1st level, we had a lot more opportunity to develop our characters as individuals and as a group. It allowed for some "bonding time." (even though our Fighter almost hit the Barbarian on several occasions, whether by an arrow or by a flask of acid). We eventually had to disband. I'm trying to get another game going, but this time with hopefully a few more people. I was gonna run a game in the Forgotten Realms Campaign Setting, since it seems to have some pretty cool stuff in it. I also have a bunch of modules to run as miscellaneous adventures. Our last campaign was basically a bunch of miscellaneous adventures stacked together with a plot in the background that the Players would sometimes learn a little bit more about. I also realized that I unintentionally made our last campaign a low-magic world, since I wasn't giving them as much magic items as I was supposed to. OOPS! But, it actually made the game a little more enjoyable, IMO. The game was more fun when magic was something mysterious and unique in the background. When magic items were used in the game, they were more powerful and more interesting than the average +1 Longsword or Ring of Protection. I even gave the Fighter a ring that would have many different powers that he would have to unlock. So far, he'd only gotten it to use Teleport and to insult him. :D P.S. Sorry for rambling. :D [/QUOTE]
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