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<blockquote data-quote="Mordmorgan the Mad" data-source="post: 1927332" data-attributes="member: 27199"><p>I'd try the WotC boards and post <a href="http://boards1.wizards.com/forumdisplay.php?f=347" target="_blank">here</a>. (I don't know if EN World has a similar forum, but I assume they do).</p><p></p><p>Re: Low-magic worlds: I've been doing the same thing in my Ravenloft game. Ideally, I'd like to make magic as rare and dangerous as possible (which is one reason for the Warlock rebuild). I use rituals much more than average spellcasting, and magic items are almost unheard of. To balance this out, I've allowed PCs to "spontaneously" create magic items through periods of IC stress. Basically, if thier character hates werewolves and hunts them relentlessly, the character's favorite short sword may spontaneously become a <em>+1 werewolf bane short sword</em> after a particularly difficult battle with the character's hated foe. (Note that the sword is only a <em>bane </em> weapon in regards to <em>werewolves</em>, not other lycanthropes). I find this makes the PC less likely to "dump" magic items they find. Of course, I still use potions (which IG are expertly crafted alchemical or herbal mixtures), scrolls, and wands (which function the same, but can be shaped like anything [ex. a <em>wand of daylight</em> may appear as a shiny brass lantern]).</p><p></p><p> Me too.</p></blockquote><p></p>
[QUOTE="Mordmorgan the Mad, post: 1927332, member: 27199"] I'd try the WotC boards and post [URL=http://boards1.wizards.com/forumdisplay.php?f=347]here[/URL]. (I don't know if EN World has a similar forum, but I assume they do). Re: Low-magic worlds: I've been doing the same thing in my Ravenloft game. Ideally, I'd like to make magic as rare and dangerous as possible (which is one reason for the Warlock rebuild). I use rituals much more than average spellcasting, and magic items are almost unheard of. To balance this out, I've allowed PCs to "spontaneously" create magic items through periods of IC stress. Basically, if thier character hates werewolves and hunts them relentlessly, the character's favorite short sword may spontaneously become a [I]+1 werewolf bane short sword[/I] after a particularly difficult battle with the character's hated foe. (Note that the sword is only a [I]bane [/I] weapon in regards to [I]werewolves[/I], not other lycanthropes). I find this makes the PC less likely to "dump" magic items they find. Of course, I still use potions (which IG are expertly crafted alchemical or herbal mixtures), scrolls, and wands (which function the same, but can be shaped like anything [ex. a [I]wand of daylight[/I] may appear as a shiny brass lantern]). Me too. [/QUOTE]
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