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<blockquote data-quote="Mordmorgan the Mad" data-source="post: 1929050" data-attributes="member: 27199"><p><strong>Ravenloft Adventure Feedback (super long)</strong></p><p></p><p>Alright members, I've gotten most of my upcoming Ravenloft adventure hammered out, so I'm gonna run it by y'all. Suggestions and comments welcome.</p><p></p><p>First off, the Players: (both 1st level) Human Warlock and Human Ranger</p><p></p><p>Now for the basic plot:</p><p></p><p>The warlock is sent to the ranger's village to purchase a few rare herbs from the local herbalist (some of which aren't in stock and will take a few days to find). The ranger's father, a woodsman and good friend of the herbalist, has asked his daughter to accompany the warlock while he's in town.</p><p></p><p>When he first enters the town, the warlock is greeted by a beautiful young gypsy girl (Vistani, for those of you who know the setting). She seems quite taken with the warlock's exotic looks (he's got a 16 in Cha) and begins to flirt with him a little. (To help this make sense for you, the warlock has a relationship with another vistani girl, Leyla, from the tribe near the village. The girl who greets him was by Leyla to bring him to thier camp).</p><p></p><p>The PCs do whatever they want in town for the day. Leyla (who is an EXTREMELY jealous woman, and commands unparalleled proficiency with curses) finds out about the girl's advances on the warlock and promptly curses her with lycanthropy (a representation of her animal lusts and carelessly impulsive behavior).</p><p></p><p>The girl is transformed the next night (which just happens to be a full moon) into a werewolf (a natural lycanthrope, but unable to assume her human form). The new werewolf begins hunting villagers on her first night, killing only 2 woodsmen who ventured too close to her lair (a small cave she found in the surrounding forest). She develops a taste for violence and blood after these kills and proceedes to kill woodsmen (only one or two) every evening.</p><p></p><p>The ranger's father, a woodsman, expresses his concern to his daughter, and asks her to accompany him to look for the missing woodsmen. (At this point, no foul play is suspected. The men are simply "missing"). The ranger will no doubt ask her new friend to come with her (since he seems to be the adventurous sort and might be able to find some of his herbs while tagging along).</p><p></p><p>The day's search reveals very little, except a few runes carved into some of the trees. (The warlock, with his knowledge of the gypsies will [correctly] believe them to be gypsy markers, probably [and incorrectly] for caravan trails). Other than that, they find nothing.</p><p></p><p>The next morning, however, one of the woodsmen is found: draped over the small roof of the town well, skinnless, and bearing the rune the PCs found carved into his chest. The ranger's father will insist on going back out to look for the other missing men (he's unwilling to let them suffer the same fate). The PCs will (probably) accompany him to help insure his safety.</p><p></p><p>At this point, I anticipate the PCs doing one of two things (both will probably get done eventually):</p><p></p><p>1. They'll go to the gypsies and ask them what the runes mean. The gypsies will claim that they don't use that rune, but the Warlock's lover (Leyla) will tell them that it's their symbol for abomination.</p><p>-If the PCs do this, the gypsies will know that the deaths are caused by one of thier own, and will send out hunting parties to discover and kill the culprit. (These hunts will be done descretely so as not to cause a public outcry against the gypsies [who get blamed for a lot anyway]). These hunts will come into play later, just before the final confrontation.</p><p></p><p>2. They'll go back to the area where they first found the runes. If they search the area, they'll find signs of a struggle (probably two nights before), and a small piece of scalp on one of the trees. (This is going to lead into a side adventure, which I'll detail if you want). While they're searching, they'll hear a woman's scream. When they go to investigate, they find the town's leatherworker (whom they'll meet earlier while walking around town) being attacked by a pack of wolves. The wolves can be scarred off, but they fight more tenaciously than they normally would. After the attack, the leatherworker says she saw a large figure watching her from a nearby hill.</p><p>-Searching the hill area, the PCs won't find anything too out of the ordinary, except a small cave (which appears to be the wolve's lair).</p><p></p><p>I can't exactly figure out how I want the PCs to come to the final confrontation.</p><p></p><p>They will have to fight the werewolf a few times, and after they drive it off a few times, the werewolf will begin attempting to draw them out by attacking townsfolk in daylight.</p><p></p><p>Anyhow, if you've survived the long read, I'd appreciate any comments. Please ask for more details if you need them.</p></blockquote><p></p>
[QUOTE="Mordmorgan the Mad, post: 1929050, member: 27199"] [b]Ravenloft Adventure Feedback (super long)[/b] Alright members, I've gotten most of my upcoming Ravenloft adventure hammered out, so I'm gonna run it by y'all. Suggestions and comments welcome. First off, the Players: (both 1st level) Human Warlock and Human Ranger Now for the basic plot: The warlock is sent to the ranger's village to purchase a few rare herbs from the local herbalist (some of which aren't in stock and will take a few days to find). The ranger's father, a woodsman and good friend of the herbalist, has asked his daughter to accompany the warlock while he's in town. When he first enters the town, the warlock is greeted by a beautiful young gypsy girl (Vistani, for those of you who know the setting). She seems quite taken with the warlock's exotic looks (he's got a 16 in Cha) and begins to flirt with him a little. (To help this make sense for you, the warlock has a relationship with another vistani girl, Leyla, from the tribe near the village. The girl who greets him was by Leyla to bring him to thier camp). The PCs do whatever they want in town for the day. Leyla (who is an EXTREMELY jealous woman, and commands unparalleled proficiency with curses) finds out about the girl's advances on the warlock and promptly curses her with lycanthropy (a representation of her animal lusts and carelessly impulsive behavior). The girl is transformed the next night (which just happens to be a full moon) into a werewolf (a natural lycanthrope, but unable to assume her human form). The new werewolf begins hunting villagers on her first night, killing only 2 woodsmen who ventured too close to her lair (a small cave she found in the surrounding forest). She develops a taste for violence and blood after these kills and proceedes to kill woodsmen (only one or two) every evening. The ranger's father, a woodsman, expresses his concern to his daughter, and asks her to accompany him to look for the missing woodsmen. (At this point, no foul play is suspected. The men are simply "missing"). The ranger will no doubt ask her new friend to come with her (since he seems to be the adventurous sort and might be able to find some of his herbs while tagging along). The day's search reveals very little, except a few runes carved into some of the trees. (The warlock, with his knowledge of the gypsies will [correctly] believe them to be gypsy markers, probably [and incorrectly] for caravan trails). Other than that, they find nothing. The next morning, however, one of the woodsmen is found: draped over the small roof of the town well, skinnless, and bearing the rune the PCs found carved into his chest. The ranger's father will insist on going back out to look for the other missing men (he's unwilling to let them suffer the same fate). The PCs will (probably) accompany him to help insure his safety. At this point, I anticipate the PCs doing one of two things (both will probably get done eventually): 1. They'll go to the gypsies and ask them what the runes mean. The gypsies will claim that they don't use that rune, but the Warlock's lover (Leyla) will tell them that it's their symbol for abomination. -If the PCs do this, the gypsies will know that the deaths are caused by one of thier own, and will send out hunting parties to discover and kill the culprit. (These hunts will be done descretely so as not to cause a public outcry against the gypsies [who get blamed for a lot anyway]). These hunts will come into play later, just before the final confrontation. 2. They'll go back to the area where they first found the runes. If they search the area, they'll find signs of a struggle (probably two nights before), and a small piece of scalp on one of the trees. (This is going to lead into a side adventure, which I'll detail if you want). While they're searching, they'll hear a woman's scream. When they go to investigate, they find the town's leatherworker (whom they'll meet earlier while walking around town) being attacked by a pack of wolves. The wolves can be scarred off, but they fight more tenaciously than they normally would. After the attack, the leatherworker says she saw a large figure watching her from a nearby hill. -Searching the hill area, the PCs won't find anything too out of the ordinary, except a small cave (which appears to be the wolve's lair). I can't exactly figure out how I want the PCs to come to the final confrontation. They will have to fight the werewolf a few times, and after they drive it off a few times, the werewolf will begin attempting to draw them out by attacking townsfolk in daylight. Anyhow, if you've survived the long read, I'd appreciate any comments. Please ask for more details if you need them. [/QUOTE]
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