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<blockquote data-quote="ChaosEvoker" data-source="post: 1941687" data-attributes="member: 27189"><p>@ Topic: Caster Damage</p><p>If you keep it the way it is, it is a justified system. For instance: An epic fighter, with two weapons: If he has Improved Critical (scimitar), and both of his weapons are <em>+5 Vorpal Scimitars</em> then we are talking a crit range of 15-20 (25% or rolls) and (assuuming he has all the feats) 8 attacks. Now that should result in about 2 decapitations a round on average. 2 Instant kills a round regardless of the target (unless its undead or something, most things die when their heads are removed) Now that seems like a pretty good balance to a Sorceror chucking <em>Hellballs</em>.</p><p></p><p>@Sorceror Variant</p><p>WOW! That variant is awesome and amazingly creative. That so goes into my next campaign</p></blockquote><p></p>
[QUOTE="ChaosEvoker, post: 1941687, member: 27189"] @ Topic: Caster Damage If you keep it the way it is, it is a justified system. For instance: An epic fighter, with two weapons: If he has Improved Critical (scimitar), and both of his weapons are [I]+5 Vorpal Scimitars[/I] then we are talking a crit range of 15-20 (25% or rolls) and (assuuming he has all the feats) 8 attacks. Now that should result in about 2 decapitations a round on average. 2 Instant kills a round regardless of the target (unless its undead or something, most things die when their heads are removed) Now that seems like a pretty good balance to a Sorceror chucking [I]Hellballs[/I]. @Sorceror Variant WOW! That variant is awesome and amazingly creative. That so goes into my next campaign [/QUOTE]
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