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<blockquote data-quote="Dyne" data-source="post: 1944569" data-attributes="member: 27202"><p>BoD, I'm thinking you might have a pop-up blocker that blocks the ability scores from coming through. If you use Mozilla Firefox, it has a pop-up blocker built in. Other than that, I don't know what to tell you. If you don't want to go by the test, fine. I just thought it'd be interesting to have that as an option.</p><p></p><p>As to the pace, probably not too fast. I, myself, can only be online for a few hours. I'm sure there will be others who will be interested, but they won't have much time. In that case, if the DM is on at the time when others are on, perhaps the DM could run a few mini-adventures or something for the others. The plot should only progress when everyone is there.</p><p></p><p>Or, if you mean how fast the plot should progress, or perhaps how fast our characters level up and all that, then I still feel that it should be nice and slow. I'm not very fond of jumping several levels in only a few sessions. For one, it takes me a bit to get used to my new abilities from leveling up. It helps to go up in power at a rather slow rate so that people can get used to things a little bit at a time. That, and I hate the "power creep" of D&D. If the pace of the game went too fast, it could run the danger of becoming a battle just to keep yourself alive. That type of game is fine, I just prefer things nice and slow myself.</p><p></p><p>Of course, I'm adaptable. A game could run virtually opposite of my idea of the perfect game and I'd still enjoy it if that's what everyone else wanted to do.</p></blockquote><p></p>
[QUOTE="Dyne, post: 1944569, member: 27202"] BoD, I'm thinking you might have a pop-up blocker that blocks the ability scores from coming through. If you use Mozilla Firefox, it has a pop-up blocker built in. Other than that, I don't know what to tell you. If you don't want to go by the test, fine. I just thought it'd be interesting to have that as an option. As to the pace, probably not too fast. I, myself, can only be online for a few hours. I'm sure there will be others who will be interested, but they won't have much time. In that case, if the DM is on at the time when others are on, perhaps the DM could run a few mini-adventures or something for the others. The plot should only progress when everyone is there. Or, if you mean how fast the plot should progress, or perhaps how fast our characters level up and all that, then I still feel that it should be nice and slow. I'm not very fond of jumping several levels in only a few sessions. For one, it takes me a bit to get used to my new abilities from leveling up. It helps to go up in power at a rather slow rate so that people can get used to things a little bit at a time. That, and I hate the "power creep" of D&D. If the pace of the game went too fast, it could run the danger of becoming a battle just to keep yourself alive. That type of game is fine, I just prefer things nice and slow myself. Of course, I'm adaptable. A game could run virtually opposite of my idea of the perfect game and I'd still enjoy it if that's what everyone else wanted to do. [/QUOTE]
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