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<blockquote data-quote="Nightcloak" data-source="post: 1944842" data-attributes="member: 23862"><p>Welcome Ender_Wiggin!</p><p></p><p>And your right, a faster surver is on the way. We had a community drive recently and blew the server goals out of the water. I'm not much into the full technical stuff of servers (when I was in school, 5 inch floppys were new <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ) but those who are around here are falling over themselves with excitement so that bodes well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p></p><p>Plot arcs are good! Players love a good story that ties everything together. The only campaigns I remember are the ones were the DM told a story worthy of remembering. The problem is you can't railroad the PCs into the story. If you could provide a few specifics it might help, but in general I'd say:</p><p></p><p>1. Create a story arc but make sure you are prepared for multiple endings as the PCs could very well push things in a completely different direction. You will need to adjust the adventure as you go at specific times.</p><p></p><p>2. Let the arc evolve naturally. Let the PCs actions stand (and the consequences!) and the campaign world's (BBEG, NPCs, XP fodder) reactions happen intelligently. In other words. If your campaign is a round peg and the story arc is a round hole, be prepared for the PCs to change things into a square hole and the story to adjust. Don't push the campaign, you'll just frustrate the players and yourself. </p><p></p><p>3. If the continuity of the story arc can't be adjusted much, then I suggest you hold off and wait till you have DM'd a group for a while and get to know them well enough to predict most of their actions and reactions.</p><p></p><p>4. If you are still not comfortable with any changes and have weaved a complext tale whose integrity is not to be tampered with, then you may first just want to actually write it out as a story! Because that is what it really is. Don't frustrate yourself when things change. </p><p></p><p>But really... who wants that. GREAT STORIES SHOULD BE PLAYED, NOT TOLD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nightcloak, post: 1944842, member: 23862"] Welcome Ender_Wiggin! And your right, a faster surver is on the way. We had a community drive recently and blew the server goals out of the water. I'm not much into the full technical stuff of servers (when I was in school, 5 inch floppys were new :uhoh: ) but those who are around here are falling over themselves with excitement so that bodes well :D Plot arcs are good! Players love a good story that ties everything together. The only campaigns I remember are the ones were the DM told a story worthy of remembering. The problem is you can't railroad the PCs into the story. If you could provide a few specifics it might help, but in general I'd say: 1. Create a story arc but make sure you are prepared for multiple endings as the PCs could very well push things in a completely different direction. You will need to adjust the adventure as you go at specific times. 2. Let the arc evolve naturally. Let the PCs actions stand (and the consequences!) and the campaign world's (BBEG, NPCs, XP fodder) reactions happen intelligently. In other words. If your campaign is a round peg and the story arc is a round hole, be prepared for the PCs to change things into a square hole and the story to adjust. Don't push the campaign, you'll just frustrate the players and yourself. 3. If the continuity of the story arc can't be adjusted much, then I suggest you hold off and wait till you have DM'd a group for a while and get to know them well enough to predict most of their actions and reactions. 4. If you are still not comfortable with any changes and have weaved a complext tale whose integrity is not to be tampered with, then you may first just want to actually write it out as a story! Because that is what it really is. Don't frustrate yourself when things change. But really... who wants that. GREAT STORIES SHOULD BE PLAYED, NOT TOLD :) :) :cool: [/QUOTE]
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