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<blockquote data-quote="Nightcloak" data-source="post: 1945381" data-attributes="member: 23862"><p>@ Ender_Wiggins</p><p></p><p>On Two weapon style: You could offer an in game incentive for players to pick this style. Or better, you could offer incentives for several styles and then target the player who picked your choosen style for the story. Incentives could be a special magic weapon for each style that is better than what the players could by at their starting level. </p><p></p><p></p><p>[sblock]As far as the hidden organization. If you are worried that the player will not go for the real group then you might want to reverse it and have the secret organization seek out the player: "Ah, mighty warrior. We have noted your progress through our front organization. It is little more than a training ground to seperate the mighty heros such as yourself from the usual rabble. Congrats on passing our tests. We need to talk now..."[/sblock]</p><p></p><p></p><p>Hope that helps. Off to work.</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 1945381, member: 23862"] @ Ender_Wiggins On Two weapon style: You could offer an in game incentive for players to pick this style. Or better, you could offer incentives for several styles and then target the player who picked your choosen style for the story. Incentives could be a special magic weapon for each style that is better than what the players could by at their starting level. [sblock]As far as the hidden organization. If you are worried that the player will not go for the real group then you might want to reverse it and have the secret organization seek out the player: "Ah, mighty warrior. We have noted your progress through our front organization. It is little more than a training ground to seperate the mighty heros such as yourself from the usual rabble. Congrats on passing our tests. We need to talk now..."[/sblock] Hope that helps. Off to work. [/QUOTE]
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