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<blockquote data-quote="Nightcloak" data-source="post: 1952151" data-attributes="member: 23862"><p>What is on the PCs minds can be shaped by you by the use of "flavor text" to focus the PCs attention. What the PCs experience is what you describe to them. A scary environment is about what you feel. Here are some ideas to hopefully help you in the right direction:</p><p></p><p>1. Scene one: The PC is in his inn as a storm blows outside. If a PC looks outside through a window, you describe the scene: “Its hard to see as the gale blows sheets of rain across the window blurring the outside world as if you were looking through a portal to another world, similar to how ghosts in the ethereal see you. You distinctly see your image reflected back at you, but the rain running down the window distorts your own face into something hideous.”</p><p></p><p>2. Scene two: The PCs are in the wilderness and yet another storm creeps up upon them. You tell the PC on guard: “A blast of wind chills your spine and kills the flames of your fire. You are alone in the dark. Suddenly there is a flash of lightning and you see a dozen elven children with grim but sad faces surrounding you. They act in unison to raise their little hands and point a finger at you. The flash is gone and you are alone again in the dark. The wind dies giving renewed life to you fire. You can see again but you are indeed alone and now one is around.</p><p></p><p>3. Here’s a favorite: when the PCs are in a dungeon and the close a door: “The door must have been weighted. It escapes your fingers and slams against the wall. Closing you in with the heavy sound of a tomb closing for the last time.”</p><p></p><p>Set the mood. You don’t have to be too specific. Let the characters imagination do that for you. They will think of things that scare themselves for you. </p><p></p><p>We need to get Mordmorgan the Mad in on this conversation. He runs a Ravenloft game, granddaddy of horror style D&D games. </p><p></p><p>Hope all of this helps/inspires you!</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 1952151, member: 23862"] What is on the PCs minds can be shaped by you by the use of "flavor text" to focus the PCs attention. What the PCs experience is what you describe to them. A scary environment is about what you feel. Here are some ideas to hopefully help you in the right direction: 1. Scene one: The PC is in his inn as a storm blows outside. If a PC looks outside through a window, you describe the scene: “Its hard to see as the gale blows sheets of rain across the window blurring the outside world as if you were looking through a portal to another world, similar to how ghosts in the ethereal see you. You distinctly see your image reflected back at you, but the rain running down the window distorts your own face into something hideous.” 2. Scene two: The PCs are in the wilderness and yet another storm creeps up upon them. You tell the PC on guard: “A blast of wind chills your spine and kills the flames of your fire. You are alone in the dark. Suddenly there is a flash of lightning and you see a dozen elven children with grim but sad faces surrounding you. They act in unison to raise their little hands and point a finger at you. The flash is gone and you are alone again in the dark. The wind dies giving renewed life to you fire. You can see again but you are indeed alone and now one is around. 3. Here’s a favorite: when the PCs are in a dungeon and the close a door: “The door must have been weighted. It escapes your fingers and slams against the wall. Closing you in with the heavy sound of a tomb closing for the last time.” Set the mood. You don’t have to be too specific. Let the characters imagination do that for you. They will think of things that scare themselves for you. We need to get Mordmorgan the Mad in on this conversation. He runs a Ravenloft game, granddaddy of horror style D&D games. Hope all of this helps/inspires you! [/QUOTE]
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