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<blockquote data-quote="Nightcloak" data-source="post: 1964014" data-attributes="member: 23862"><p>Blade of Desecration: I like the idea of a generational quest of MtM. You concept is epic in nature and requires a good epic link to tie it together. Quests work well and mimic many great works of literature, something the players will be able to relate to easily. Further, a family type quest gives you a great tie in if PC's die. The next PC comes to carry on the "Family Quest" and is easily integrated into the group. </p><p></p><p>I also like the multiple PC or generational aspect idea of yours for another reason. An epic story arc will be incredibly rewarding for the players. A long dungeon or adventure is satisfying into itself, but a story that requires multiple characters or generations is epic indeed. It's a great concept.</p><p></p><p>The only thing I can think of at the moment to add: Create a campaign theme. A sort of mission statement to guide the creative process when you create each new segment of the quest. It will help keep the different adventures/missions tied together. That will be important considering this story could take quite a while to tell. I've seen a lot of long term campaigns just run out of fuel and die out after a while do to lack of focus and eventual player apathy/inertia. Keeping things tied together in story and theme will help keep things focused for the long haul.</p><p></p><p>Sounds great, keep us posted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nightcloak, post: 1964014, member: 23862"] Blade of Desecration: I like the idea of a generational quest of MtM. You concept is epic in nature and requires a good epic link to tie it together. Quests work well and mimic many great works of literature, something the players will be able to relate to easily. Further, a family type quest gives you a great tie in if PC's die. The next PC comes to carry on the "Family Quest" and is easily integrated into the group. I also like the multiple PC or generational aspect idea of yours for another reason. An epic story arc will be incredibly rewarding for the players. A long dungeon or adventure is satisfying into itself, but a story that requires multiple characters or generations is epic indeed. It's a great concept. The only thing I can think of at the moment to add: Create a campaign theme. A sort of mission statement to guide the creative process when you create each new segment of the quest. It will help keep the different adventures/missions tied together. That will be important considering this story could take quite a while to tell. I've seen a lot of long term campaigns just run out of fuel and die out after a while do to lack of focus and eventual player apathy/inertia. Keeping things tied together in story and theme will help keep things focused for the long haul. Sounds great, keep us posted :) [/QUOTE]
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