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<blockquote data-quote="Blade of Desecration" data-source="post: 1965669" data-attributes="member: 27325"><p>Thanks for the ideas guys. The campaign is going to be <em>very</em> long, so we're not using it as a main campaign (actually, everyone in my group has their own campaign that they DM, but I help everyone else, since all of them started DMing recently). Most campaigns I've heard of only take a few months, but we're planning on this being much like several campaigns strung together.</p><p></p><p>@Dyne: It won't just be relatives or descendants, just poeple close to the PCs. And they won't automatically step in if the PC gets killed dungeoneering. In this case, the other PCs would still try to raise the fallen PC. You get a new character only when it makes sense. Such as the paladin has a son, paladin dies heroic death, paladins son is inspired by daddy's sacrifice, takes up daddy's sword, and attempts to join the PCs. They might not even let him join immediatly, and we might have a long stretch of time where the rejected son tags along after the PCs without there knowledge.</p><p></p><p>One of the other things about the campaign is we didn't want anyone to change there character to fit with the group more. We made it so that know one knows who or what anyone elses character is (except me, since everyone has to clear it with me). The max ECL is 4. Only alignment restriction is evil. The reason I did this is so that know one makes a character of a fighter and love the character they've made, find out that someone else made a fighter, and need to change there character for the sake of "party balance".</p></blockquote><p></p>
[QUOTE="Blade of Desecration, post: 1965669, member: 27325"] Thanks for the ideas guys. The campaign is going to be [I]very[/I] long, so we're not using it as a main campaign (actually, everyone in my group has their own campaign that they DM, but I help everyone else, since all of them started DMing recently). Most campaigns I've heard of only take a few months, but we're planning on this being much like several campaigns strung together. @Dyne: It won't just be relatives or descendants, just poeple close to the PCs. And they won't automatically step in if the PC gets killed dungeoneering. In this case, the other PCs would still try to raise the fallen PC. You get a new character only when it makes sense. Such as the paladin has a son, paladin dies heroic death, paladins son is inspired by daddy's sacrifice, takes up daddy's sword, and attempts to join the PCs. They might not even let him join immediatly, and we might have a long stretch of time where the rejected son tags along after the PCs without there knowledge. One of the other things about the campaign is we didn't want anyone to change there character to fit with the group more. We made it so that know one knows who or what anyone elses character is (except me, since everyone has to clear it with me). The max ECL is 4. Only alignment restriction is evil. The reason I did this is so that know one makes a character of a fighter and love the character they've made, find out that someone else made a fighter, and need to change there character for the sake of "party balance". [/QUOTE]
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