• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Dungeon-OOC:Argent,LazarusLong42,ferretguy,silentspace,Wynter Wolf


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The follwing has NOTHING to do with the book series, I just thought it would be cool to flesh out 'the Gods' a bit, NOT that I'm going to run a game...starting to feel himself trapped in a web of his own design...see what I get for having 'Ideas' at 5am? Good thing I didn't mention my 'Road Warrior' or Faeries in the House D20 ideas...hehe, to battle amongst kitchen appliances and run from the Cat.Oh...SHHH!!!!


The Monitors (as termed by the 'Inmates')

The Warmaster
Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments.
Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny.
Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword.

The Weaver
Synelerra, as the indigenous races term him.
The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon.
Clerics of the Weaver may choose from any Alignment.
Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water).
Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights.
Weapon: Warhammer.

The Shielder
Brenbrylla, as the indigenous races term Her.
Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part.
The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster.
Alignment:LG,CG,NG,LN,CN,N
Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal.
Symbol:A Yellow Shield on a Blue Field.
Weapon: Spear (any kind).

The Beast
Corghal, as the indigenous races term him.
The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves.
Alignments are CG,CN,CE.
Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal.
Symbol: A hand transforming into a claw on a Red Field.
Weapon: Clawed Bracer <Small-1D6 20/X3>

The Traveller
Lynnareen, as the indigenous races term her.
The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon.
Alignment: CG,CN,NG,LN,LG,NE
Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern
Symbol:An Open Door on a Green Field.
Weapon:Quarterstaff.

The Healer
Forthimbo, as the indigenous races term him.
The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured.
Alignments:LG,CG,NG,LN,CN,N.
Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal.
Symbol:A Green Circle on a Grey Field.
Weapon: Hand Axe.

All Non-Human Clerics may choose their 'racial' DOmain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...NOT me! feels that it is OK. No War for The Healer etc...

All characters would gain free 1 Rank in Appraisal,Sense Motive,Search and Knowledge-The Dungeon.

No wishfull cross-pollination, no Elven/Cyber enhanced Fast Hero Wizards...Initially, sticking to an established setting is preferred.

32 Point Buy. DM does all dice rolling.

NOT that I'm saying I'm going to run or anything...I think this is how the UVaS Silver Door started...I said 'How's this sound for an Idea.' D'OH!!!
 
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THE DUNGEON -Argent,Chauzu,SIxchan,Golden Eagle-FULL

Ack...What is wrong with me? At least I didn't start 'wondering' about the Road Warrior Game...I'd be figuring out DCs for avoiding Burned-Out-Husks on the road and prices for cans of green beans vs. cans of tuna fish.

Ok,I GUESS I WILL RUN IT, make the characters, Guys.
It's:
Argent
Sixchan
Chauzu
Golden Eagle
(long time no see...Mythmere's Game seems to be Dead, R.I.P my Silly Rhyming Gnome)
I MAY add more later, but I'd like to see it get off to a quick start.Besides, it's more in the spirit of the setting to have people 'pop' in (and out as well) as you go along.


Your characters do not know each other yet.
Each has recently been 'Fished' from 'Elsewhere'.
Any Clerics are contacted by the Six Monitors, each of which shows what they can offer in the way of Domains etc...Cleric must choose one to serve.
Note, it may be possible to Switch Monitor Allegiance later in the Game. I'll see about hashing that out.

So, D&D,Modern,whatever Sci-Fi you have access to (I have Dragonstar), no Movie/Book Series Material (Star Wars,WoT/Whatever).

Level 6 Class/ECL or both
Race is whatever you can get with the LVL/ECL.

32 pt Buy + the 1 point from 4th Level for those who have 4 actual Class Levels.

Everyone gets a Rank in Sense Motive,Know-The Dungeon,Appraisal and Search.
Think about saving a point or two for languages...Yeah, it's Metagaming, but I'll rule that the Monitors will 'Reprogram' you a bit to survive and provide more fun/sport/whatever their Alien Minds desire out of watching you all suffe...er, I mean 'Adventure!' :D
13,000 GP/Dollars/Creds whatever.
For Modern,I have converted the D&D Equiv to Dollars. I don't want to see someone's Wealth being the silly argument that they can bring their Mini-Helicoptor/Missile Launcher/Motorcycle... You get the point. Do not buy food or water, or water tablets/nano-tech nutrient-whatever...You each have 1 week of trail rations/MREs and 2 water skins/canteens.OK, and one roll of Charmin (they have a BIT of compassion).

The Monitors didn't drag all of your Worldly Possessions along with you when they 'Fished' you.
I'm a bit rusty on Psionics, but they are OK too.
Anyone taking Firearms or Sci-Fi tech, don't bother wasting money on 'Reloading Set and 1000 rounds' either...see Wealth above.Keep the ammo something you can carry. I'm not saying don't take the skill, or the motorcycle riding etc...it's just that you don't have them to begin with.

In short, think of it as survival, the food/water issue is crucial to you, not just window dressing and backdrop like in 99.9% of RPGs.

Folks, email me character concepts first.
Tell me where you were when you 'went missing.'
It will affect your starting gear/money, maybe even your Health Level.

bluehead69@yahoo.com
 


This looks very cool. I'd like to know what others are playing to sorta mix in. Which d20 rules get used. I don't know much about modern, but I think AC is different IIRC.

What thoughts on Leadership?

GE
 




Wow, nobody wants to play a Higher Tech Level Character (Modern, Sci-Fi).
Too bad you guys don't have Dragonstar by FFG. Very cool Sci-Fi/D&D crossover. I'll probably be using a lot of it's rules...Mmm...Gnome Mechanist...what the Gnome Inventor/Artificer.

OK, Here's what I have (a very general list, as at last count, I had something silly like 60" D20 books.

Settings: Faerun,Dragonstar,Ravenloft,some Scarred Lands,some Iron Kingdoms, Nyambe (Africa),Seventh Seas, Rokugan,Modern. Greyhawk,Planescape,Krynn all OK, although there aren't really hard and fast conversions availible for them. I have not seen any info on Kender in 3rd Ed, but give me a link if you have one Argent.

Off-Topic:I just can't watch the 'Balin's Tomb' scene Enough from the extended Fellowship (watching it now).
Er, I sort of didn't want folks to post their character idead (I think I mentioned that), as I had intro thought out (NOT that I had planned to run it), but it's OK. I have an alternate Start now anyways. Too bad nobody has done a Start Frontiers 3rd Ed conversion, I love the Yazarians...Hey...hm.

Ok, if you haven't yet, email me the character ideas.

bluehead69@yahoo.com
Oh, and since none of you play in my other game, I'll warn you. I post fairly long and descriptive text(other than in combat.) Hope nobody minds.

Regarding Wizards (Argent): Remember, I said that access to spells will be limited, unless you find a source of them. I highly suggest 'buying' extra spells for your book. 1st 200GP,2nd 400GP,3rd 600GP 4th 800GP) Even spells beyond your current ability to cast. This will insure that you can survive without a Library etc...I will still let you get the 2/Level that you are entitled. We will assume that your book contains enough snippits,formulas etc..for you to muddle through and extract those.

You will be starting...well, nevermind about that. Just lemme see the character concepts/finished charaters via email before you post them here.

Thanks, Uriel.
 

Into the Woods

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