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General Tabletop Discussion
*Dungeons & Dragons
The economics of Continual flame
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<blockquote data-quote="Oofta" data-source="post: 7467675" data-attributes="member: 6801845"><p>A couple of thoughts on this based on other people's responses. </p><p></p><p>First, the obection of the candlestick makers. Ya'll make it sound like this is some new, disruptive product. There's no reason to believe people haven't been creating continual light objects since magic was discovered. If there's a better mousetrap you may be able to suppress it for a while, but for centuries? I don't think so. Especially considering how incredibly more efficient and safe a continual flame would be compared to the alternatives. Candles and lamps are expensive when you consider replacement costs. If new technology never took hold we'd still be living in caves.</p><p></p><p>Second, availability. Continual flame basically lasts forever. That continual flame cast on a rock 500 years ago? Still going strong. Even if people are living hand-to-mouth in current times, there were no relatively affluent periods in your history? Even if a relative handful are created every year it still adds up over time. Some would be lost to the sands of time of course but <s>grave robbers</s> recovery specialists could find them, dust them off, and sell them.</p><p></p><p>Third, the luxury car comparison. As pointed out, it's not that expensive relative to average wages. Yes, you may have to scrimp and save for a few years but then you have a light. Forever. Also remember that a gold piece in D&D is not the equivalent of a Spanish doubloon. Historically most gold piece coins were dime size. Gold also seems to be devalued relatively speaking. </p><p></p><p>In addition, light is such a valuable resource that entire villages in third world countries will pool money together to get a communal rechargeable light that they will share. I don't see why continual flame would be any different.</p><p></p><p>Last but not least, unless you're running a very low magic campaign, the default assumption seems to be that magic is fairly ubiquitous. Magic items created for adventurers would likely be far, far less common than magic items used and desired every day by normal citizens.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7467675, member: 6801845"] A couple of thoughts on this based on other people's responses. First, the obection of the candlestick makers. Ya'll make it sound like this is some new, disruptive product. There's no reason to believe people haven't been creating continual light objects since magic was discovered. If there's a better mousetrap you may be able to suppress it for a while, but for centuries? I don't think so. Especially considering how incredibly more efficient and safe a continual flame would be compared to the alternatives. Candles and lamps are expensive when you consider replacement costs. If new technology never took hold we'd still be living in caves. Second, availability. Continual flame basically lasts forever. That continual flame cast on a rock 500 years ago? Still going strong. Even if people are living hand-to-mouth in current times, there were no relatively affluent periods in your history? Even if a relative handful are created every year it still adds up over time. Some would be lost to the sands of time of course but [S]grave robbers[/S] recovery specialists could find them, dust them off, and sell them. Third, the luxury car comparison. As pointed out, it's not that expensive relative to average wages. Yes, you may have to scrimp and save for a few years but then you have a light. Forever. Also remember that a gold piece in D&D is not the equivalent of a Spanish doubloon. Historically most gold piece coins were dime size. Gold also seems to be devalued relatively speaking. In addition, light is such a valuable resource that entire villages in third world countries will pool money together to get a communal rechargeable light that they will share. I don't see why continual flame would be any different. Last but not least, unless you're running a very low magic campaign, the default assumption seems to be that magic is fairly ubiquitous. Magic items created for adventurers would likely be far, far less common than magic items used and desired every day by normal citizens. [/QUOTE]
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