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General Tabletop Discussion
*Dungeons & Dragons
The economics of Continual flame
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<blockquote data-quote="Dausuul" data-source="post: 7467974" data-attributes="member: 58197"><p>Why are you assuming it's static? It's far simpler to assume that the 50 gp value is what <em>continual flame</em> components cost <strong>today</strong>, factoring in supply and demand from all sources including the spell itself.</p><p></p><p>Maybe when <em>continual flame</em> was invented, the components only cost 10 gp, and the price of rubies has gone up fivefold since. That part doesn't really matter*. The spell has been around for a while, the market has settled on an equilibrium, and that equilibrium happens to be 50 gp. You don't need to worry about dynamic effects, unless the PCs come up with a scheme involving <em>continual flame</em> creation on an industrial scale.</p><p></p><p><span style="font-size: 12px">*Unless you're especially interested in fleshing out the history of the game world. In that case, there was presumably a burst of <em>continual flame</em> production at some point in the past, when the spell was first discovered and everyone rushed to get their hands on cheap ruby dust to make light sources. That might be where a lot of peasant families got the <em>continual flame</em> items they've been passing down. DMs who enjoy adding such details might stock ancient treasure hoards with lots of rubies, reflecting the fact that rubies in the modern world are far more likely to be ground down for spell components.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 7467974, member: 58197"] Why are you assuming it's static? It's far simpler to assume that the 50 gp value is what [I]continual flame[/I] components cost [B]today[/B], factoring in supply and demand from all sources including the spell itself. Maybe when [I]continual flame[/I] was invented, the components only cost 10 gp, and the price of rubies has gone up fivefold since. That part doesn't really matter*. The spell has been around for a while, the market has settled on an equilibrium, and that equilibrium happens to be 50 gp. You don't need to worry about dynamic effects, unless the PCs come up with a scheme involving [I]continual flame[/I] creation on an industrial scale. [SIZE=3]*Unless you're especially interested in fleshing out the history of the game world. In that case, there was presumably a burst of [I]continual flame[/I] production at some point in the past, when the spell was first discovered and everyone rushed to get their hands on cheap ruby dust to make light sources. That might be where a lot of peasant families got the [I]continual flame[/I] items they've been passing down. DMs who enjoy adding such details might stock ancient treasure hoards with lots of rubies, reflecting the fact that rubies in the modern world are far more likely to be ground down for spell components.[/SIZE] [/QUOTE]
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