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General Tabletop Discussion
*Dungeons & Dragons
The economics of Continual flame
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<blockquote data-quote="Ancalagon" data-source="post: 8423310" data-attributes="member: 23"><p>This analysis is beyond the scope of merely continual flame, but it is a good one. The fact that ruby value is not fungible (it's not gold) is a concern. Value of gems (and everything else) changes over time. Amethysts used to be as valuable as diamonds, for example; but when massive deposit were found in south America, their value plummeted. </p><p></p><p>Another big problem is "how does the spell know the value of your ruby dust?" </p><p></p><p>What to do? </p><p></p><p>Well, first of all this is D&D, not "build an economy". We have to - we <em>must</em> - accept certain things the way they are. You could redo the entire pricelist, sure, but what is the value to it? Will it make the game better? Probably not. So what I would advise is to "accept" that the current price of ruby dust is that 50 gp's worth is enough for this spell. Is this price stable - was it 50 a 100 years ago, or 100 years from now? I don't know. But <em>this year</em>, it's 50 gp. That's what the rules tell us.</p><p></p><p>But what the rules <em>don't</em> tell us is how common are these spells? Well, analysis shows us that they would be common indeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8423310, member: 23"] This analysis is beyond the scope of merely continual flame, but it is a good one. The fact that ruby value is not fungible (it's not gold) is a concern. Value of gems (and everything else) changes over time. Amethysts used to be as valuable as diamonds, for example; but when massive deposit were found in south America, their value plummeted. Another big problem is "how does the spell know the value of your ruby dust?" What to do? Well, first of all this is D&D, not "build an economy". We have to - we [I]must[/I] - accept certain things the way they are. You could redo the entire pricelist, sure, but what is the value to it? Will it make the game better? Probably not. So what I would advise is to "accept" that the current price of ruby dust is that 50 gp's worth is enough for this spell. Is this price stable - was it 50 a 100 years ago, or 100 years from now? I don't know. But [I]this year[/I], it's 50 gp. That's what the rules tell us. But what the rules [I]don't[/I] tell us is how common are these spells? Well, analysis shows us that they would be common indeed :) [/QUOTE]
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